Nifft
Penguin Herder
True dat.Shemeska said:We're back to god>archfiend. That's really unfortunate.
IMC, there are no "evil gods". There are just Archfiends.
Cheers, -- N
True dat.Shemeska said:We're back to god>archfiend. That's really unfortunate.
Mouseferatu said:Well, if devils are fallen angels, and demons are (ahem) elemental evil, 'loths could be:
This one, I like. "What do we want? Nothing much; just a little enclave here, trespassing rights there, a few portals to get around. Say, we have some things you might want; trifling little things, really. A few ideas, some magics, a handful of baubles... That one? You want that? Certainly! Now, there's just the matter of payment... Oh no no, we don't want your soul - unless you want to get rid of it? No? Gold will do, then. Here you are; this will certainly help you in your quest. And remember to mention where you got it from; we have more."Shemeska said:3) Natives of another reality, the devourers of souls from foreign shores who arrive wearing smiles and offering such wonderful treasures and services to mortals and fiends alike, asking only for favors or a little small thing in exchange. Bit by bit they take and drain the creative spark, leaving multiverse by multiverse gray and hopeless.
Khur said:Those who see my article as broad strokes are on track. Those who see demons as forces of unmaking are on track. The article's (and Rich Baker's) generalities will get their refinement as the game evolves. Graz'zt won't need to be a devil, for example. He can have his place in the Abyss, right alongside Lolth (but below her, since she's a deity) without contradicting the broad strokes at all. Each specific entity can heve exceptions to the general.
GreatLemur said:What, no "I don't care, as I'm unlikely to ever use demons or devils as published, anyway" option?
I don't see how it's unfortunate or something we're "back to." Gods (meaning the primary gods of a setting) have always been greater than archfiends. That doesn't mean that a god has nothing to fear from an archfiend.Shemeska said:We're back to god>archfiend. That's really unfortunate.
And Malcanthet? How does she fit in? With what you've given us so far, she's either a) an exception that makes no sense (demon queen of succubi, who are now devils), or b) no longer any relation to her existing persona and story.Khur said:Graz'zt won't need to be a devil, for example. He can have his place in the Abyss, right alongside Lolth (but below her, since she's a deity) without contradicting the broad strokes at all. Each specific entity can heve exceptions to the general.
That's really my problem with all the changes. Some of the changes are brilliant, some are ok, some I'm less then ok with, but many of them are a complete reimagining of the game and not what I have come to expect when I play D&D. As far as demons/devils goes, I like the fact that they are being given more defined rolls, but I don't really care for their direction.Erik Mona said:So while I don't hate the change, I grow increasingly wary of fluff changes that take the game away from the tradition I've enjoyed my whole life.