Archade
Azer Paladin
Hey all,
One of my players came to me with the newest Dragon magazine asking if he could use the rules for the Imbued Staff (sans Familiar) rules.
I read them over, and they don't seem too unbalanced ... getting a magical double weapon at +1 at third level is a little much, but hey, when is the wizard going to enter combat?
What are your impressions? I'm inclined to allow it, but I'd like to collect everyone else's impressions first ...
One of my players came to me with the newest Dragon magazine asking if he could use the rules for the Imbued Staff (sans Familiar) rules.
I read them over, and they don't seem too unbalanced ... getting a magical double weapon at +1 at third level is a little much, but hey, when is the wizard going to enter combat?
What are your impressions? I'm inclined to allow it, but I'd like to collect everyone else's impressions first ...