frankthedm said:Heap, people often not talking them is WHY familiars are balanced, there is enough bad with the good that not everyone takes them. They are an option, not an expectation of the classes that have them.
I am still confused by this 'bad' part that people are making out.. They seem to be something that grants basically 2 feats (although limited in selection) and some other potential benefits (although they dont have to be used).. If they die you lose exp, but they are not exactly easy to kill and if the enemy is focusing on it then they are doing less to the rest of the party, which sounds like a benefit in disguise.
Where is this overly huge badness? Why wouldnt the imbued staff suffer from an equal amount of badness?