Abrupt Spell [METAMAGIC]
Benefit: Casting an abrupt spell is a move action. If you cast two abrupt spells in the same round, or cast a spell normally and cast an abrupt spell in the same round, you may not use a swift action that round. An abrupt spell uses up a spell slot three levels higher than the spell's actual level.
Special: This feat may not be applied to spontaneously cast spells.
Dramatic Spell [METAMAGIC]
Prerequisites: Knowledge (Arcana) 6 ranks, any other metamagic feat
Benefit: A dramatic spell is accompanied by either a burst of multi-colored lights, a deafening crack, or a cloud of colored smoke. Which special effect is added may be decided when the spell is cast. The area of effect of the feat is either the spell's area of effect, a 10-foot radius centered on one of the spell's targets, or a 10-foot radius centered on something created by the spell. The DC of resisting a special effect is the spell's DC. A dramatic spell uses up a spell slot one level higher than the spell's actual level.
• Burst of multi-colored lights: Characters within the feat's area of effect must succeed at a Reflex save or be dazzled for 1d4 rounds.
• Deafening Crack: Characters within the feat's area of effect must succeed at a Fortitude save or be deafened for 1d4 rounds.
• Colored Smoke: The feat's area of effect is covered in thick, colored smoke that disperses after 1d4 rounds. The smoke blocks all vision, including darkvision, beyond 5 feet. Enemies 5 feet away have concealment.
Benefit: Casting an abrupt spell is a move action. If you cast two abrupt spells in the same round, or cast a spell normally and cast an abrupt spell in the same round, you may not use a swift action that round. An abrupt spell uses up a spell slot three levels higher than the spell's actual level.
Special: This feat may not be applied to spontaneously cast spells.
Dramatic Spell [METAMAGIC]
Prerequisites: Knowledge (Arcana) 6 ranks, any other metamagic feat
Benefit: A dramatic spell is accompanied by either a burst of multi-colored lights, a deafening crack, or a cloud of colored smoke. Which special effect is added may be decided when the spell is cast. The area of effect of the feat is either the spell's area of effect, a 10-foot radius centered on one of the spell's targets, or a 10-foot radius centered on something created by the spell. The DC of resisting a special effect is the spell's DC. A dramatic spell uses up a spell slot one level higher than the spell's actual level.
• Burst of multi-colored lights: Characters within the feat's area of effect must succeed at a Reflex save or be dazzled for 1d4 rounds.
• Deafening Crack: Characters within the feat's area of effect must succeed at a Fortitude save or be deafened for 1d4 rounds.
• Colored Smoke: The feat's area of effect is covered in thick, colored smoke that disperses after 1d4 rounds. The smoke blocks all vision, including darkvision, beyond 5 feet. Enemies 5 feet away have concealment.