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What do you think of these OSR systems?
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<blockquote data-quote="overgeeked" data-source="post: 9236573" data-attributes="member: 86653"><p><strong>OSRIC.</strong> I'm most familiar with this one as I've played more AD&D than any other variety of D&D. OSRIC changes a few minor things that will trip you up if you're familiar with AD&D. If you have the old AD&D books or any reprints or PDFs, you're better off using those instead. Mixing OSRIC with AD&D is a minor thing, but there are differences. Coinage for one. Which is a weird thing to change. It's good as a thing unto itself, but with the ease of access to the originals, it's lost it's purpose.</p><p></p><p><strong>Shadowdark.</strong> I like what I see from this and it's a new game, rather than a retroclone, but I haven't had a chance to play it yet. It looks super easy to hack, which I love. And it's very focused on the dungeon crawling aspect, which a lot of people like. If I'm being honest, it reads like a streamlined, 5E-ified version of Dungeon Crawl Classics in a lot of places.</p><p></p><p><strong>OSE.</strong> This is easily my favorite of the bunch. Especially OSE Advance Fantasy. B/X is super light, easy to hack, and smooth as silk to play. That's Basic Fantasy. Advanced Fantasy adds in many/most/all of the AD&D options to the B/X chassis. It's absolutely fantastic. But again, with the easy access to reprints and PDFs now, the shine is somewhat lessened...but there is such a thriving community around the game that you'd be hard pressed to not find a ton of stuff that whets whatever appetite you have for supplemental material. </p><p></p><p>The others I either have no experience with or have somewhere unread and collecting digital dust. </p><p></p><p>I'd suggest a few others to check out, if you don't mind. </p><p></p><p>Dungeon Crawl Classics. Knave 2E. Maze Rats. Acid Death Fantasy. Black Sword Hack. Into the Odd and Electric Bastionland. Five Torches Deep. Cairn. Troika. Ultraviolet Grasslands. Weird North.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9236573, member: 86653"] [B]OSRIC.[/B] I'm most familiar with this one as I've played more AD&D than any other variety of D&D. OSRIC changes a few minor things that will trip you up if you're familiar with AD&D. If you have the old AD&D books or any reprints or PDFs, you're better off using those instead. Mixing OSRIC with AD&D is a minor thing, but there are differences. Coinage for one. Which is a weird thing to change. It's good as a thing unto itself, but with the ease of access to the originals, it's lost it's purpose. [B]Shadowdark.[/B] I like what I see from this and it's a new game, rather than a retroclone, but I haven't had a chance to play it yet. It looks super easy to hack, which I love. And it's very focused on the dungeon crawling aspect, which a lot of people like. If I'm being honest, it reads like a streamlined, 5E-ified version of Dungeon Crawl Classics in a lot of places. [B]OSE.[/B] This is easily my favorite of the bunch. Especially OSE Advance Fantasy. B/X is super light, easy to hack, and smooth as silk to play. That's Basic Fantasy. Advanced Fantasy adds in many/most/all of the AD&D options to the B/X chassis. It's absolutely fantastic. But again, with the easy access to reprints and PDFs now, the shine is somewhat lessened...but there is such a thriving community around the game that you'd be hard pressed to not find a ton of stuff that whets whatever appetite you have for supplemental material. The others I either have no experience with or have somewhere unread and collecting digital dust. I'd suggest a few others to check out, if you don't mind. Dungeon Crawl Classics. Knave 2E. Maze Rats. Acid Death Fantasy. Black Sword Hack. Into the Odd and Electric Bastionland. Five Torches Deep. Cairn. Troika. Ultraviolet Grasslands. Weird North. [/QUOTE]
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