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General Tabletop Discussion
D&D Older Editions
What do you think of these OSR systems?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9236895" data-attributes="member: 11760"><p>I am completely over games with descending armor class, to-hit matrices, saving throw charts, or thieves skills tables, which immediately puts me off a lot of the games in your post, [USER=1788]@DarkCrisis[/USER].</p><p></p><p>Given that I want old school dungeon crawling as one of my flavors of fantasy gaming, but am not willing to embrace a lot of old school systems that, to me, feel like artifacts of when designers genuinely didn't know better, that mostly means Shadowdark is the system for me. I've been playing it since last spring and it's fantastic. It moves faster than old school games ever did -- and runs laps around 5E -- while still having a very high danger level throughout. It's spectacularly hackable and I've never run a game where I didn't create a new monster, magic item, spell, class or ancestry to go along with it.</p><p></p><p>Like all old school systems, it's tough to survive the first few levels, so getting emotionally attached to characters before they've got a few levels under their belt is a bad idea. But when I want adventures featuring heroic characters who have a high survivability factor and who aren't scrabbling in the dirt for coppers and panicking when their torches go out, I've already got 5E for playing in that mode. (I am not a one-system-is-the-best-for-all-adventures kind of DM.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9236895, member: 11760"] I am completely over games with descending armor class, to-hit matrices, saving throw charts, or thieves skills tables, which immediately puts me off a lot of the games in your post, [USER=1788]@DarkCrisis[/USER]. Given that I want old school dungeon crawling as one of my flavors of fantasy gaming, but am not willing to embrace a lot of old school systems that, to me, feel like artifacts of when designers genuinely didn't know better, that mostly means Shadowdark is the system for me. I've been playing it since last spring and it's fantastic. It moves faster than old school games ever did -- and runs laps around 5E -- while still having a very high danger level throughout. It's spectacularly hackable and I've never run a game where I didn't create a new monster, magic item, spell, class or ancestry to go along with it. Like all old school systems, it's tough to survive the first few levels, so getting emotionally attached to characters before they've got a few levels under their belt is a bad idea. But when I want adventures featuring heroic characters who have a high survivability factor and who aren't scrabbling in the dirt for coppers and panicking when their torches go out, I've already got 5E for playing in that mode. (I am not a one-system-is-the-best-for-all-adventures kind of DM.) [/QUOTE]
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What do you think of these OSR systems?
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