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What do you think of these OSR systems?
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<blockquote data-quote="Voadam" data-source="post: 9237921" data-attributes="member: 2209"><p>Any of these would work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but probably Castles and Crusades right now.</p><p></p><p>Swords & Wizardry, it has the leanness of OD&D, I like the one save for monsters and the ease of just throwing down HD and AC to get a monster on the fly that works.</p><p></p><p>Basic Fantasy, Real close to basic D&D where everyone can get the rules for free and if they want a print version they can get it for cost.</p><p></p><p>OSRIC - Full on 1e, cons of the reverse bell curve stat bonuses and class prerequisites.</p><p></p><p>For Gold & Glory 2e retroclone has mostly the same cons as 1e.</p><p></p><p>Castles & Crusades - built in as a d20 chassis with old edition feel. Siege engine for skills and saves is decent even though presented backwards for how it would be intuitive for me. Stats on the +1 bonus per two above 10 framework I believe.</p><p></p><p>Shadowdark - 5e simplified, I only got this recently and have not checked out a lot of its specifics.</p><p></p><p>OSE, the elegance of B/X including good rules, mild stat bonuses up to +3, and straightforward monster stats plus options for advanced class and race options fairly well balanced without all the crazy AD&D prereqs. It is D&D where rolling 3d6 for your stats can be fun instead of very disappointing for the mechanical impacts.</p><p></p><p>My preferences for D&D</p><p></p><p>I played a lot of B/X and AD&D and DMd a lot of AD&D for 19 years before 3e and loved it. However I don't like the huge stat bonus imbalance of AD&D, the stat prereqs and the level limits. I dislike the extreme character vulnerability of having less than 10 hp and death at 0, flavor wise I would prefer wizards having a magical at will instead of throwing daggers and I would prefer if thieves were variant fighters mechanically trading armor and bigger weapons for their thief abilities, and I wish they were more competent at their abilities. I would prefer easier natural healing. Many of these sore spots can be addressed with house rules in any of these retroclones.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9237921, member: 2209"] Any of these would work :) but probably Castles and Crusades right now. Swords & Wizardry, it has the leanness of OD&D, I like the one save for monsters and the ease of just throwing down HD and AC to get a monster on the fly that works. Basic Fantasy, Real close to basic D&D where everyone can get the rules for free and if they want a print version they can get it for cost. OSRIC - Full on 1e, cons of the reverse bell curve stat bonuses and class prerequisites. For Gold & Glory 2e retroclone has mostly the same cons as 1e. Castles & Crusades - built in as a d20 chassis with old edition feel. Siege engine for skills and saves is decent even though presented backwards for how it would be intuitive for me. Stats on the +1 bonus per two above 10 framework I believe. Shadowdark - 5e simplified, I only got this recently and have not checked out a lot of its specifics. OSE, the elegance of B/X including good rules, mild stat bonuses up to +3, and straightforward monster stats plus options for advanced class and race options fairly well balanced without all the crazy AD&D prereqs. It is D&D where rolling 3d6 for your stats can be fun instead of very disappointing for the mechanical impacts. My preferences for D&D I played a lot of B/X and AD&D and DMd a lot of AD&D for 19 years before 3e and loved it. However I don't like the huge stat bonus imbalance of AD&D, the stat prereqs and the level limits. I dislike the extreme character vulnerability of having less than 10 hp and death at 0, flavor wise I would prefer wizards having a magical at will instead of throwing daggers and I would prefer if thieves were variant fighters mechanically trading armor and bigger weapons for their thief abilities, and I wish they were more competent at their abilities. I would prefer easier natural healing. Many of these sore spots can be addressed with house rules in any of these retroclones. [/QUOTE]
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