I agree that this villain would be pretty impossible for a 4th-level party to take. If he was surprised, drugged and tied up, then maybe they would have a chance.
The thing I noticed that no one commented on is that the villain can fly. A party of 4th-level characters can't deal with a flying sorcerer.
I wanted to see how well he would do against a 6th-level party that wasn't surprised, as in Winternight's example. Everyone was buffed and ready.
The players died. We tried it twice with similar results. The second fight lasted longer because of protection from energy, but the end was the same.
It was just too hard for the players to make saves against him. And stoneskin and fire shield meant that the players were relying on spells like silence and magic missile.
Regards,
Monty
P.S. I summarized the fight below if anyone is interested.
Round 1:Villain's 22 Dex wins initiative and he flies 20' straight up and casts scorching ray killing the wizard.
Stoneskin makes the party's arrows useless. The sorcerer makes his Will save against the cleric's silence.
Round 2: The sorcerer flies another 20' up and casts fireball (DC 19). Everyone fails, but survives.
Round 3: The arrows still can't beat the sorcerer's stoneskin. The cleric is killed by scorching ray before he can cure moderate wounds on the wounded rogue.
Round 4: Rinse and repeat. Everyone dies.
The thing I noticed that no one commented on is that the villain can fly. A party of 4th-level characters can't deal with a flying sorcerer.
I wanted to see how well he would do against a 6th-level party that wasn't surprised, as in Winternight's example. Everyone was buffed and ready.
The players died. We tried it twice with similar results. The second fight lasted longer because of protection from energy, but the end was the same.
It was just too hard for the players to make saves against him. And stoneskin and fire shield meant that the players were relying on spells like silence and magic missile.
Regards,
Monty
P.S. I summarized the fight below if anyone is interested.
Round 1:Villain's 22 Dex wins initiative and he flies 20' straight up and casts scorching ray killing the wizard.
Stoneskin makes the party's arrows useless. The sorcerer makes his Will save against the cleric's silence.
Round 2: The sorcerer flies another 20' up and casts fireball (DC 19). Everyone fails, but survives.
Round 3: The arrows still can't beat the sorcerer's stoneskin. The cleric is killed by scorching ray before he can cure moderate wounds on the wounded rogue.
Round 4: Rinse and repeat. Everyone dies.