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<blockquote data-quote="Kae'Yoss" data-source="post: 3747825" data-attributes="member: 4134"><p>I'll always gladly take "better", but suit yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I don't quite see "bigger", though. Things like "magic items will be cool, but not necessary" and "we want to decrease the mechanical workload for dungeon masters" is more of a" less is more" approach.</p><p></p><p></p><p></p><p>I guess you're talking about the ranger peppering someone with arrows. It's possible that it's something archers get - rapid shot-like. Since the ranger is supposed to be a striker - the Mobile Menace - I guess they get to move and still do their rapid shot trick.</p><p></p><p>I have a hunch that iterative attacks in general will go away. So at level 30, the fighter won't be able to attack six times (+30/+25/+20/+15/+10/+5), but depending on weapon choice (and manoeuvres/abilities chosen), he might have two attacks - the same he had on first level. Two-weapon fighting is another example for this.</p><p></p><p></p><p></p><p>So business as usual? I lost count of the fights the party just sauntered through. </p><p></p><p></p><p></p><p>What's so bad about that? Do you prefer them to have to choose between attacking and supporting - a choice that usually ends with "I'd rather do something myself, screw this bard"?</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3747825, member: 4134"] I'll always gladly take "better", but suit yourself :p I don't quite see "bigger", though. Things like "magic items will be cool, but not necessary" and "we want to decrease the mechanical workload for dungeon masters" is more of a" less is more" approach. I guess you're talking about the ranger peppering someone with arrows. It's possible that it's something archers get - rapid shot-like. Since the ranger is supposed to be a striker - the Mobile Menace - I guess they get to move and still do their rapid shot trick. I have a hunch that iterative attacks in general will go away. So at level 30, the fighter won't be able to attack six times (+30/+25/+20/+15/+10/+5), but depending on weapon choice (and manoeuvres/abilities chosen), he might have two attacks - the same he had on first level. Two-weapon fighting is another example for this. So business as usual? I lost count of the fights the party just sauntered through. What's so bad about that? Do you prefer them to have to choose between attacking and supporting - a choice that usually ends with "I'd rather do something myself, screw this bard"? [/QUOTE]
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