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<blockquote data-quote="Merlion" data-source="post: 3748000" data-attributes="member: 10397"><p>I can agree somewhat with having a tiny bit of power creep concern, overall. However as someone else pointed out, the fact that they have stated that they will reduce magic item dependency, and DM workload, I wouldnt worry to much about those things.</p><p></p><p> The other things you mention I can't really relate much too. As someone else said, the Ranger being able to fire multiple arrows in a round seems pretty class apropriate. I think the restrictions on moving and still doing anything else have always been rather heavy in 3.x and I'd like to see that change.</p><p></p><p> As far as winning fights without breaking a sweat, again as has been said...what would be new about that? Personally, I think that has more to do with the CR system, which is supposed to be being changed more or less totally.</p><p></p><p></p><p> Simplicity is a very relative concept, in the end. One person's simple is another person's complicated. In my experience, players tend to forget some aspects of play...+1 bonuses, flanking etc, regardless. I don't see 4e changing that one way or the other.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3748000, member: 10397"] I can agree somewhat with having a tiny bit of power creep concern, overall. However as someone else pointed out, the fact that they have stated that they will reduce magic item dependency, and DM workload, I wouldnt worry to much about those things. The other things you mention I can't really relate much too. As someone else said, the Ranger being able to fire multiple arrows in a round seems pretty class apropriate. I think the restrictions on moving and still doing anything else have always been rather heavy in 3.x and I'd like to see that change. As far as winning fights without breaking a sweat, again as has been said...what would be new about that? Personally, I think that has more to do with the CR system, which is supposed to be being changed more or less totally. Simplicity is a very relative concept, in the end. One person's simple is another person's complicated. In my experience, players tend to forget some aspects of play...+1 bonuses, flanking etc, regardless. I don't see 4e changing that one way or the other. [/QUOTE]
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