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<blockquote data-quote="KarinsDad" data-source="post: 3748142" data-attributes="member: 2011"><p>I agree with you.</p><p></p><p>The simplicity they are adding is: Turn Undead is now easy to do. Grapple is now easy to do. Picking skills for your next level is easy to do (add one to all skills on even levels, adding nothing on odd levels).</p><p></p><p>The complexity they are adding is: Every Fighter has as many powers and maneuvers now as spell casters. He chooses which to use. Every PC can boost the abilities of allies and still do an attack during the same round. PCs can do multiple attacks in a round, even at low level. The sweet spot is every level, hence, there are dozens of options for every player every single round.</p><p></p><p></p><p>Trading off one level of complexity for another is not making the game system simpler. It's moving the complexity from one area to another.</p><p></p><p>Good for some players. Bad for others.</p><p></p><p></p><p>And, it is not just having more options and hence having more rules. It is the synergy of how this increase in the number of options work together. I foresee a LOT of errata. An increase in the number of options in the core rules by definition means an increase in the amount of synergy and the potential for abuse. People did not create a lot of Codzilla-like PCs with just core 3.5 rules. They created them with core 3.5 plus Complete books plus Psionics plus PHBII plus Bo9S plus BoED plus SC, etc. The more options there are, the more places for the game to fall apart. It's simple mathematics of complex systems.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3748142, member: 2011"] I agree with you. The simplicity they are adding is: Turn Undead is now easy to do. Grapple is now easy to do. Picking skills for your next level is easy to do (add one to all skills on even levels, adding nothing on odd levels). The complexity they are adding is: Every Fighter has as many powers and maneuvers now as spell casters. He chooses which to use. Every PC can boost the abilities of allies and still do an attack during the same round. PCs can do multiple attacks in a round, even at low level. The sweet spot is every level, hence, there are dozens of options for every player every single round. Trading off one level of complexity for another is not making the game system simpler. It's moving the complexity from one area to another. Good for some players. Bad for others. And, it is not just having more options and hence having more rules. It is the synergy of how this increase in the number of options work together. I foresee a LOT of errata. An increase in the number of options in the core rules by definition means an increase in the amount of synergy and the potential for abuse. People did not create a lot of Codzilla-like PCs with just core 3.5 rules. They created them with core 3.5 plus Complete books plus Psionics plus PHBII plus Bo9S plus BoED plus SC, etc. The more options there are, the more places for the game to fall apart. It's simple mathematics of complex systems. [/QUOTE]
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