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<blockquote data-quote="Warbringer" data-source="post: 3749417" data-attributes="member: 14391"><p>The goals and ideals behind 4e I appreciate and laud, but so far not too sure i'm seeing it, but that may simply because we are seeing play test mainly at low level (dragon example excl)</p><p></p><p>I like the idea of power compression between 1st and 30th, but it seems so far it will be accomplished by more power at lower levels (the whole <em>1st is the new 4th level</em> along the SAGA hp distribution). Again, really the only way for this to be accomplished as hit points seem will continually to scale of the map, and the amount of damage that a character does will likewise have to scale to maintain parity between levels. </p><p></p><p>This is and always has been the issue with hit points.</p><p></p><p>But, it looks like the simplicity is that the damage is going to come from less actions at higher levels, stessing the damage from the primary attack... I still hope that SAGA's way of handling this still gets included.</p><p></p><p>I love the dismantling of the Christmas Tree, but by defnition it means that characters need to be able to do more on their own. <em>Midnight </em> accomplishes this by allowing classes more power by the addition of a hero background that scales with level allowing access to 'spells' and abilities that may have come from magic items.</p><p></p><p>This means that the hero has more power, to replace lack of magic items.</p><p></p><p>So again, heroes may seem more powerful becuase less magic is already factored in.</p><p></p><p>The big change is in the details - how does magic change, how do other classes gain maneuvers in relation to level, how does multiclassing interlock creating weaker/stronger than base calculations?</p><p></p><p>Anyway big rant for a wait-and-see</p></blockquote><p></p>
[QUOTE="Warbringer, post: 3749417, member: 14391"] The goals and ideals behind 4e I appreciate and laud, but so far not too sure i'm seeing it, but that may simply because we are seeing play test mainly at low level (dragon example excl) I like the idea of power compression between 1st and 30th, but it seems so far it will be accomplished by more power at lower levels (the whole [I]1st is the new 4th level[/I] along the SAGA hp distribution). Again, really the only way for this to be accomplished as hit points seem will continually to scale of the map, and the amount of damage that a character does will likewise have to scale to maintain parity between levels. This is and always has been the issue with hit points. But, it looks like the simplicity is that the damage is going to come from less actions at higher levels, stessing the damage from the primary attack... I still hope that SAGA's way of handling this still gets included. I love the dismantling of the Christmas Tree, but by defnition it means that characters need to be able to do more on their own. [I]Midnight [/I] accomplishes this by allowing classes more power by the addition of a hero background that scales with level allowing access to 'spells' and abilities that may have come from magic items. This means that the hero has more power, to replace lack of magic items. So again, heroes may seem more powerful becuase less magic is already factored in. The big change is in the details - how does magic change, how do other classes gain maneuvers in relation to level, how does multiclassing interlock creating weaker/stronger than base calculations? Anyway big rant for a wait-and-see [/QUOTE]
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