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<blockquote data-quote="hong" data-source="post: 3754549" data-attributes="member: 537"><p>I'm not sure where "make classes more flexible" morphed into "take away class identity". Just because you don't need a party medic doesn't mean clerics are obsolete. It means that clerics are now free to do stuff _other_ than be the party medic. Similarly, just because you no longer need a dedicated bomb-disposal guy doesn't mean rogues are obsolete. It means that rogues are now free to do stuff other than disarm traps. Each class is always going to be better at certain things than the other classes. The point is not to widen the gap to the point that each class can only do stuff in its niche.</p><p></p><p>This _increases_ flexibility rather than removing it, since now there's less need for the DM to tailor adventures to their specific group. Want to run a game with lots of undead, but there's no cleric? Well, maybe now you can. Or you want to run a game with lots of traps and puzzles, but there's no rogue? Again, maybe now you can. By making the classes broader in what they can do, there's more room for the DM to run whatever they want, instead of having to worry about whether it'll be a cakewalk or a TPK.</p></blockquote><p></p>
[QUOTE="hong, post: 3754549, member: 537"] I'm not sure where "make classes more flexible" morphed into "take away class identity". Just because you don't need a party medic doesn't mean clerics are obsolete. It means that clerics are now free to do stuff _other_ than be the party medic. Similarly, just because you no longer need a dedicated bomb-disposal guy doesn't mean rogues are obsolete. It means that rogues are now free to do stuff other than disarm traps. Each class is always going to be better at certain things than the other classes. The point is not to widen the gap to the point that each class can only do stuff in its niche. This _increases_ flexibility rather than removing it, since now there's less need for the DM to tailor adventures to their specific group. Want to run a game with lots of undead, but there's no cleric? Well, maybe now you can. Or you want to run a game with lots of traps and puzzles, but there's no rogue? Again, maybe now you can. By making the classes broader in what they can do, there's more room for the DM to run whatever they want, instead of having to worry about whether it'll be a cakewalk or a TPK. [/QUOTE]
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