Rod Staffwand
aka Ermlaspur Flormbator
I don't the last time I used stats for a good-aligned (or allied) NPC. If the PCs aren't going to fight it, it doesn't need stats. I'd much rather use DM fiat or quick die rolls ("50-50 to see if Traxx escapes the den of trolls without PC involvement") than manage and reference stat blocks.
Heck, even for villainous NPCs I won't bother with stat blocks but just reflavor monsters. One time my players ended up in a tavern brawl in a pirate town. I didn't have anything on hand, so I grabbed my MM, flipped through an spotted a roper. Instantly, I had a towering pirate wrestler festooned with chains and cutlasses tearing the place apart. Good times.
My point is, as a DM, I'd rather turn a small number of good tools to my own ends--adding flavor as needed--than have to sort through an overwhelming amount of content and resources. To me, less is usually more.
Heck, even for villainous NPCs I won't bother with stat blocks but just reflavor monsters. One time my players ended up in a tavern brawl in a pirate town. I didn't have anything on hand, so I grabbed my MM, flipped through an spotted a roper. Instantly, I had a towering pirate wrestler festooned with chains and cutlasses tearing the place apart. Good times.
My point is, as a DM, I'd rather turn a small number of good tools to my own ends--adding flavor as needed--than have to sort through an overwhelming amount of content and resources. To me, less is usually more.