What do you want from the Monster Manual?

To answer ForeverSlayer's actual question of the thread, I think most of it has been said. Shemeska's list hits most of my nails.

1) Art. Good art. New art. Not rehashed.

2) Fluff. Good fluff. Maybe some new/revised fluff. But yeah, not on the "classic" monsters. Change for change's sake is NEVER desirable.

3) Included in the fluff, a few tidbits that I might be able to hook an adventure off of. This includes things like eating habits/preferred diet, culture (if any, human-/goblinoids mostly, obviously), preferred environment or terrain, attack patterns/tactics (if any). None of it has to be lengthy or overly detailed. But enough that if I don't want to customize it (for those times one just needs a "polar-snow-owlbear" or "desert-dwelling camel-satyrs"), I don't have to.

4) I would ESPECIALLY like one of those silhuoetted "size" charts like I've seen in the pages of someone's bestiary/menagerie book. Show me what the creature actually looks like beside a human figure. Telling me something is "large/huge/colossal" means different things to different people. Being able to show the players "This is the behemoth....and thiiiis itty bitty bit here, is you." Even things like "7' gnolls or 9' ogres" take on a totally different slant when you can see what that actually looks like beside an average human (esp. for everyone playing smaller than human races!) It automatically gives the combat/encounter a drama and urgency that even my best verbal descriptions can't evoke.

5) The crunch. The "stat block." As bare minimum as I need to play the game...What's its HD, AC, number of and damage from attacks, perhaps a "number appearing" i.e. whether it is a social/solitary/herding/swarming/etc. creature, Special Abilities and/or Defenses (Magic Resistance would obviously be necessary for certain things)...I think that's about it. Optional/module rule extras tacked on the side/sidebars will, I imagine, be necessary...for whatever modules they offer out of the gate.

I think that about does it for me. I'd say most of the "classic creatures" from across the editions could be done in a nice 2 page spread, but certain others or minor "monsters" might not need more than one. I would say, absolute maximum (I'm thinking for things requiring LARGE groupings, like dragons and giants, demons/devils, etc.) 1 page per individual type.

So, if they're going to start the game with 5 dragons then 5 pages of dragon...maybe 6 with a general/applies to all dragons opener page. Just for an example, true believers, please don't spam me with "there have to be more than 5 dragons!!!" I know. Thanks. It's just an example.

But other than those kinds of "large category" critters, most everything else should be doable in no more than 2 pages.
--SD
 

log in or register to remove this ad

That's one of the things 4E got right... condensing prep time for the DM. Having several stat block options for monsters (which change more than just one thing... usually it changes several things)... makes it easier create more interesting fights with much less hassle.

This is especially true if you really want 2 entire pages per monster. At that point, three statblocks and a picture on one page with an entire second page devoted to monster info is not asking too much.

Agreed. There's also a chance that the statblocks will be smaller if the game removes immediate reactions, opportunity attacks, etc. Also, if the game is more lethal, most combats are going to be over in 2-3 rounds, so a monster only needs a basic attack and 1 or 2 cool options anyway.
 

No no no

If I want to throw an Orc tribe at my players my options should not be a) 50 identicle monsters or b) do it myself

I want c) have shaman chief warrior rager and hunter all pre stated, then I can build from there as needed


YES, Yes, YES, I so agree.

I want Warrior Orcs up front, Archer Orcs in back with their Shaman & Chief. I want these all easy to grab & use. I loath the idea of giving monster class levels. Easy & quick prep time is great. Players & monsters are different & should stay that way.
 


I'd like to see some of D&D history worked thru the book. I'd love to have each monster with a "First appeared in. . . " line. Some things I'd really like to see recycled art - particularly if an edition really nailed it. When I close my eyes and thing goblin, I get the 1e MM line drawing in my head. It would be cool if there was a bit of retrospective in the book.

I'd also like to see a batch of free standing powers/abilities/attacks you could add to any monster. Just a couple pages that you could use to spice things up.

PS
 

Easy creature access can be done as an option or a book of sample creatures.

Legitimate request. But I do not know which way of organization is better or will be seen as more popular...

Two monster books with the same 10 monsters types appearing in each book, but the second book being variations of the first.

Or two monster books each with 5 monster types with 2 variations each.

You could do it both ways (and obviously I'm condensing numbers down for effect), but it's up in the air which way is better. Personally... based on how fast I go through monsters in a typical campaign... I'd rather have version two. Give me a smaller sample of monsters up front with several different variations of each, and then a second book of all-new monsters 6 months down the road. Because odd-are... I'm never going to be able to come close to using all the monster types in the first book anyway. So having the bullette in the first MM is of much less use than a second orc stat block.
 

Fast and quick monsters are fine but to actually get the most out of a Monster Manual it would be easier to have a basic mold of each creature along with a long list of options to customize that single into other types.

Let's say you have 10 creatures in a MM. Now let's say there are 5 ways to customize each one, suddenly you have 50 different creatures etc etc....
 

I'd like to see the AD&D Monster Manual used as a guide: start w/a short stat block, no uniform art style --ranging from the ridiculous to the almost sublime to the 'drawn by nephew, he's 10!'-- and just the right amount flavor text, ie, a few paragraphs, *at most*, which still manage to be witty, informative, and even inspirational.

Add to that a brief write-up on tactics/strategies for each creature and we're golden!
 

What do I want out of the actual monster manual book? Not much. Pretty pictures and some fluff. Don't care if it has any stats or anything.

I want a lot out of the online monster database/builder though.
 


Remove ads

Top