Almost no scene should come down to "fight some guys in some room."
But that is a big part of the dungeon crawl, fights in one room after another.
Almost no scene should come down to "fight some guys in some room."
But that is a big part of the dungeon crawl, fights in one room after another.
MM, in this case, DV. (my mileage does vary)Not IMHO or IME. YMMV.
First and foremost, a good story. You might as well be cherry-picking encounters and stringing them together without it.
Since the story is the end result of player characters interacting with the scenario I do not see how a module could possibly provide this.
Try this, how much story are you likely to have if you don't have a scenario to interact with?
That's what the module provides. Would it be too pedantic to say that the module should provide a scenario, which when interacted with by the PC's, seems likely or even probable to provide an engaging story? Or, would it be too pedantic to force people to write in such a stilted manner?