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What do you want in a shapeshifting class?
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<blockquote data-quote="aramis erak" data-source="post: 9209213" data-attributes="member: 6779310"><p>I never had an issue with the shapeshifter druid. It does what I expect it to as a GM, and my players weren't complaining about it. Including the one playing one. </p><p></p><p>As a GM, I don't want to deal with partial shifts - they're a hassle in every implementation I've encountered them in.</p><p>I don't want uses per day - that's just one more thing to track and enforce.</p><p>I don't mind half-transitions as long as they're a stable form - WWG's Werewolves having 3 forms — Human, Wolfman, Wolf — and them being long term stable, leads to them being prefigured, and thus readily used.</p><p></p><p>But my issue with the D&D 5 is that players have so many choices that it creates some analysis paralysis, and that it's limited to ones previously encountered leads to a "Pokémon" mode - gotta get 'em all! (Literally, player had a list of eligible monsters, and ticked off the ones encountered.)</p><p></p><p>Anything that sets limits requires GM mental effort to enforce/police. Or the limits will often be ignored, and that raises the question of suitably within the power limits for level... do you base it upon the low-fidelity-to-RAW GMs, or to the RAW using GMs?</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9209213, member: 6779310"] I never had an issue with the shapeshifter druid. It does what I expect it to as a GM, and my players weren't complaining about it. Including the one playing one. As a GM, I don't want to deal with partial shifts - they're a hassle in every implementation I've encountered them in. I don't want uses per day - that's just one more thing to track and enforce. I don't mind half-transitions as long as they're a stable form - WWG's Werewolves having 3 forms — Human, Wolfman, Wolf — and them being long term stable, leads to them being prefigured, and thus readily used. But my issue with the D&D 5 is that players have so many choices that it creates some analysis paralysis, and that it's limited to ones previously encountered leads to a "Pokémon" mode - gotta get 'em all! (Literally, player had a list of eligible monsters, and ticked off the ones encountered.) Anything that sets limits requires GM mental effort to enforce/police. Or the limits will often be ignored, and that raises the question of suitably within the power limits for level... do you base it upon the low-fidelity-to-RAW GMs, or to the RAW using GMs? [/QUOTE]
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