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(+) What Do YOU Want In D&D Art?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8586974" data-attributes="member: 6704184"><p>Yeah, I love this. I would love to see stuff with epic fantastical vistas <em>and regular folks who live in those fantastical places</em>, like Netherdeep does with the orc chef in front of the horizonback turtle. </p><p></p><p>But yeah, all of that. 100%</p><p></p><p>Yeah absolutely. One thing they did really well in 4e was that dwarves had clear material culture that was distinct from others and consistent across books, for instance. </p><p></p><p>Combine stuff like that with iconic characters and places and recurring types of little vignette scenes, like "shwarma after the battle" type scenes where beat up and tired iconics are eating steaming food wrapped in some sort of dark green leafy thing with a kobold chef cleaning up in the background, or having drinks at a coffee house with little sand pits in the center of each table where a genasi server can prepare fresh coffee in the heated sand and at another table a grill is set over the center and strips of meat and veg are being cooked like Korean Barbeque. </p><p></p><p>Show the kinds of cultural elements that help people really dig their fingers into the where and who and how of their character's backgrounds and the places they visit.</p><p></p><p>I think a good compromise here would be to do what movie studios have done to very good effect in (sometimes otherwise truly terrible overall) movies, and hire an artist who "gets it" to both make art for the setting and act as the lead artist for the book, acting much like the lead designer on a project, but specifically overseeing the art, and help them build a team of artists to work with primarily. </p><p></p><p>Collaberation between disparate visions with an overarching theme and someone who can set boundaries and requirements for the team to work within is one of the best models for making excellent art that humanity has come up with. IMO, often much better at it than encouraging solitude and unfettered indulgence of one's individual vision, but that's a whole thread of arguments.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8586974, member: 6704184"] Yeah, I love this. I would love to see stuff with epic fantastical vistas [I]and regular folks who live in those fantastical places[/I], like Netherdeep does with the orc chef in front of the horizonback turtle. But yeah, all of that. 100% Yeah absolutely. One thing they did really well in 4e was that dwarves had clear material culture that was distinct from others and consistent across books, for instance. Combine stuff like that with iconic characters and places and recurring types of little vignette scenes, like "shwarma after the battle" type scenes where beat up and tired iconics are eating steaming food wrapped in some sort of dark green leafy thing with a kobold chef cleaning up in the background, or having drinks at a coffee house with little sand pits in the center of each table where a genasi server can prepare fresh coffee in the heated sand and at another table a grill is set over the center and strips of meat and veg are being cooked like Korean Barbeque. Show the kinds of cultural elements that help people really dig their fingers into the where and who and how of their character's backgrounds and the places they visit. I think a good compromise here would be to do what movie studios have done to very good effect in (sometimes otherwise truly terrible overall) movies, and hire an artist who "gets it" to both make art for the setting and act as the lead artist for the book, acting much like the lead designer on a project, but specifically overseeing the art, and help them build a team of artists to work with primarily. Collaberation between disparate visions with an overarching theme and someone who can set boundaries and requirements for the team to work within is one of the best models for making excellent art that humanity has come up with. IMO, often much better at it than encouraging solitude and unfettered indulgence of one's individual vision, but that's a whole thread of arguments. [/QUOTE]
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