What do you want to see from DDI, Dragon, and Dungeon?


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I think Dragon is quite nice currently, really enjoying some of those articles.

Dungeon adventures are ok, but I use them more for the content in them than the actual adventures.

They really don't need to change anything with either of those to get me to subscribe (at the $5 a month price point)

DDI I feel should be an all in one, tightly integrated suite of tools... that ties to the Dungeon and Dragon magazines as well. the virtual minis issue is off the table as they now have abandoned the micro-price minis (yay for our voices!). I would expect to be able to create characters and store them in my vault, bring them to the virtual tabletop with a click of a button and when done save it back in the vault. I would expect dungeon adventures to be available free of charge and ready to go, laid out in the DDI tabletop, anong with statted up vminis. I would like a mustering area for online games and organized play, even if it' just a messageboard forum. I would expect the vminis to have buttons on them that have all the powers. I would expect the online tabletop to track marks, ongoing effects, area effects, and have a decent die roller and text chat system. I am sure there is more I am forgetting but if they covered those basics I would pay $10 a month for that.
 

What do I want to see from these "magazines" (I say that as they are jusy WotC standard articles beefed up and soon you will be paying for what used to be free content) are as follows:

-in print, by WotC or a 3PP
-at least released all at once or big chunks, or else it doesn't seem like a magazine
-actual good content in Dungeon (I say this because I used to buy both all the time, the Dragon lacked in many areas, and Dungeon grew more awesome. I find it reverse now, although e-Dragon is only ok in my books)
-A synopsis of the SoWAP as it would be nice to know what it is about, where it is set (can it be connected like the RHoD was in FR)
-support for Greyhawk (I know I know, but I love it)
-be free like it is now because it isnt worth a penny to me, or my 9 other players and thir families. Everyone has been let down HUGE
-all that online crap I dont care about as I won't be subscribing anyways as it is all worthless and not barely worth my time so far
-supported Pathfinder:P I know a good joke eh, but then there might be something worth reading.

Thats just my 2cents. Negative I know, but honest.
 

As a player, one of my biggest problems with Dragon has been the large amount of DM material in it. Why do I need articles on traps, or monsters, or the like? When it comes time to pay, it will be a complete waste of money.

I've said it before, and I'll say it again - Dungeon and Dragon should be based on a pay-per-article system. At the very least Dragon should be completely player oriented.
 

As a player, one of my biggest problems with Dragon has been the large amount of DM material in it. Why do I need articles on traps, or monsters, or the like? When it comes time to pay, it will be a complete waste of money.

I've said it before, and I'll say it again - Dungeon and Dragon should be based on a pay-per-article system. At the very least Dragon should be completely player oriented.

What??? No way..
 

Well, what I'd like:

- Organization of the magazines. I think DM and player material are mixed too much, and I sometimes wonder why certain types of. Why not have Dungeon with all the DM specific advice and material, and Dragon will all the player specific advice material?

- Dungeon adventures itself: Use the KotS layout for encounters. If you don't want to do this, describe the encounters you refer to a little more, so I can get a feel what actually happens between non-combat scenes. ;)

- Consider a few "extreme level" adventures stand-alones. - 1st level adventure, 30th level adventure, and maybe some "turn-of-tier" adventures. I think the 1st level adventures are particularly important, though. It would have been great if one of them was online during the free phase of Dungeon, but unless that's already done, it might be too late for that. Ensure that any 1st level adventure has a better mix of story/non-combat stuff and combat then, say KotS. (I like KotS, it is well suited for my group, but a few more role-playing encounters at 1st level would be nice).

- All adventures should be listed with their proposed levels in the blurb and possible the table of contents.

- DDI: Get it done! I want my Character Visualizer and Character Generator! And the Game Table.

- In a perfect world: Create a variant PDF that is well suited for printing the magazine. But I assume the layout work is a little too much.

So far, I have been very happy with the Dragon content, and I just want more of it.
 

Well I can obviously say just keep it coming when it comes to Dragon, since it really has been great. One thing I would love to see is lots of stuff that doesn't really build on material already but instead is stuff they may not put in a book...

Soo, say there is some weapons or rules that they find they don't like or doesn't fit, etc. They could put these up on Dragon so that we can decide to use them and simply pick what we want.

I really want the character generator to be up too (what can I say I like pretty character sheets done on the comp).

Edit: For those wanting stuff in print, they are gonna release the best of Dragon and Dungeon in separate books as well.
 



I would --really-- like to be able to download the PDF files.

I can only download about one-third of them. I don't know what the problem is with the others and I have tried on three computers: my desktop in Singapore, my desktop in Australia and my laptop in Australia on a friend's wifi network.

It's really frustrating.
 

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