Desdichado
Hero
Well, I prefer not to break up games into "adventuring" blocks, so when they're not adventuring is a bit of a misnomer. They're always "not adventuring" yet everyday life is full of adventure!
Seriously. I try to break away from the "quest" paradigm, and the "dungeon" paradigm (I guess I'm a Dragon Master, not a Dungeon Master...) so I have a lot of city adventures and stuff like that, mixing characters up with shady politics, assassination attempts, getting robbed in dark alleys, breaking into some noble's house to find some secret, etc., etc. so if there is any "downtime" I can always find some way to make it interesting and tie it into the campaign.
Seriously. I try to break away from the "quest" paradigm, and the "dungeon" paradigm (I guess I'm a Dragon Master, not a Dungeon Master...) so I have a lot of city adventures and stuff like that, mixing characters up with shady politics, assassination attempts, getting robbed in dark alleys, breaking into some noble's house to find some secret, etc., etc. so if there is any "downtime" I can always find some way to make it interesting and tie it into the campaign.