Falkus
Explorer
In my DnD Fourth Campaign; they gave prisoners another chance. They let them go with a very strong warning to change their ways. Anybody who was caught fighting them a second time was executed; including a memorable occasion where the scion of a major mercantile house was hung from the neck on the mast of their ship after he tried to sink it.
In my Shadowrun game; prisoners are interrogated, then left where they are when the team moves on.
In my Zeitgeist campaign; prisoners are handed over to the RHC or Flint Police Force.
In my Shadowrun game; prisoners are interrogated, then left where they are when the team moves on.
In my Zeitgeist campaign; prisoners are handed over to the RHC or Flint Police Force.