What do your werewolves look like?

warlord

First Post
Hey all, what do the werewolves in your world look like? For me its anything from Marvel's Werewolf by Night to the more tradional Underworld style wolves. With some appearences by the E.E. Cummings inspired Buffy werewolves.
 

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In my current gameworld, werewolves look like wolves. This is because they are humans who can change into strong wolves, but have no other amazing powers.

In the past they looked more like Lon Chaney Jr. ;)
 

Human, wolf, or Howling-style bipedal hybird (wolf head, claws, dog-like feet, tail and fur, but basically humanoid).

Demiurge out.
 



Not to take it off topic TOO MUCH, but can were-creatures speak in hybrid form in your campaigns? I know 3.5 made it so they couldn't, and I liked it that way, since they were bestial, but one of my players plays a weretiger, and almost dropped the character altogether over it, so I just let it go. To me, talking in that form is more "furry" and less "monster"...



Chris
 

D&D: Scrawny, muscular wolf-men, almost like feral upright jackals.

Vampire: Big, powerful wolf-beasts, like a bear that's been seeing a personal trainer.

Spycraft: If present, then Russian. Always
 

Werewolves look like gnolls... who themselves look like werewolves. :confused:

In any case where gnolls have languages of barks and growls, werewolves don't speak, they just howl under the moon.
 

Grab a copy of Werewolf the Apocalypse or The Forsaken, turn to any Ron Spencer artwork of them in their Crinos/Gauru form. Enormous, powerful and scary as all hell.
 

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I'm trying to figure out ways to make them seem a bit more intimidating.
 

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