Neo
Explorer
Epic for me has always meant the development of a character beyond simply adventuring.
For example the way I see it Epic already existed back in first edition AD&D, characters reached named level and gained land, title and the scope of thier games shifted from beyond simple dungeonbashing to greater schemes with greatly added responsibilities.
My Ideal epic system for 3.5 would be something that takes the game in a more Birthright style of domain and land management, social rising, politicking, research, and adventures that are more globally affecting rather than simple small objective tasks.
epic from 3.0 turned me off completely it is a munchkins wet dream, but I myself had little interest in super combat beasts or fantasy super heroes to either play or allow in my games.
For example the way I see it Epic already existed back in first edition AD&D, characters reached named level and gained land, title and the scope of thier games shifted from beyond simple dungeonbashing to greater schemes with greatly added responsibilities.
My Ideal epic system for 3.5 would be something that takes the game in a more Birthright style of domain and land management, social rising, politicking, research, and adventures that are more globally affecting rather than simple small objective tasks.
epic from 3.0 turned me off completely it is a munchkins wet dream, but I myself had little interest in super combat beasts or fantasy super heroes to either play or allow in my games.