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What does "Railroading" actually mean!? Discount Code on Page 8
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<blockquote data-quote="Li Shenron" data-source="post: 8039096" data-attributes="member: 1465"><p>I would call it railroading when the DM makes every but one strategic choice feasible. </p><p></p><p>For example, your task is to infiltrate a castle:</p><p></p><p>DM: "You see the guards have left the main door slightly open. What do you do?". </p><p>Players: "It seems too easy, I don't trust it. Let's try to find a window.</p><p>DM: "The castle has no windows, it's airtight".</p><p>Players: "Let's climb the wall".</p><p>DM: "You can't, it's too high, covered in oil and has spikes everywhere".</p><p>Players: "We cut a whole through the wall".</p><p>DM: "Nope, it's adamantine".</p><p>Players: "We cast <em>Passwall</em>".</p><p>DM: "The whole hill is under an antimagic field".</p><p>Players: "We catapult ourselves directly into the inner yard".</p><p>DM: "There is no yard, it's a hemispherical castle, you slide back to the outside".</p><p>Players: "Sigh... ok, we go through the main door which the guards left slightly open".</p><p>DM: "Good puppies! Now, you enter the main hall, there are three doors: a white door closed, a black door open, a red door semi-open. What do you do?"</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8039096, member: 1465"] I would call it railroading when the DM makes every but one strategic choice feasible. For example, your task is to infiltrate a castle: DM: "You see the guards have left the main door slightly open. What do you do?". Players: "It seems too easy, I don't trust it. Let's try to find a window. DM: "The castle has no windows, it's airtight". Players: "Let's climb the wall". DM: "You can't, it's too high, covered in oil and has spikes everywhere". Players: "We cut a whole through the wall". DM: "Nope, it's adamantine". Players: "We cast [I]Passwall[/I]". DM: "The whole hill is under an antimagic field". Players: "We catapult ourselves directly into the inner yard". DM: "There is no yard, it's a hemispherical castle, you slide back to the outside". Players: "Sigh... ok, we go through the main door which the guards left slightly open". DM: "Good puppies! Now, you enter the main hall, there are three doors: a white door closed, a black door open, a red door semi-open. What do you do?" [/QUOTE]
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