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What does "Railroading" actually mean!? Discount Code on Page 8
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<blockquote data-quote="Coroc" data-source="post: 8039459" data-attributes="member: 6895991"><p>Well some argue it is best to offer three or four directions to go and let the layers decide and argue, that this would save time and work, since the players will surely take one bait. You also see that often in bought modules.</p><p></p><p>But: Unless your "sidequests" are not very level independent, and e.g. your clues on the big McGuffin which the players might find, distributed into the sidequests, are pretty generic, and placeable out of context, the DM has got to do 3x or 4x the upfront work, as compared to the solution your DM took.</p><p>And still it does not warrant, that the players do not chose a 4th or 5th direction, which the DM did not cover.</p><p></p><p>Having this optional paths given in a bought module does only partially solve the problem, the DM still has to prepare several options that might not come into play at all depending on the players actions.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8039459, member: 6895991"] Well some argue it is best to offer three or four directions to go and let the layers decide and argue, that this would save time and work, since the players will surely take one bait. You also see that often in bought modules. But: Unless your "sidequests" are not very level independent, and e.g. your clues on the big McGuffin which the players might find, distributed into the sidequests, are pretty generic, and placeable out of context, the DM has got to do 3x or 4x the upfront work, as compared to the solution your DM took. And still it does not warrant, that the players do not chose a 4th or 5th direction, which the DM did not cover. Having this optional paths given in a bought module does only partially solve the problem, the DM still has to prepare several options that might not come into play at all depending on the players actions. [/QUOTE]
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What does "Railroading" actually mean!? Discount Code on Page 8
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