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What does "Railroading" actually mean!? Discount Code on Page 8
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<blockquote data-quote="Paul Farquhar" data-source="post: 8039525" data-attributes="member: 6906155"><p>So, that is 12 years work gone into it.</p><p></p><p></p><p>World building is where most of the actual work is done, no matter what type of adventure you are running.</p><p></p><p></p><p>I get a couple of things from that:</p><p></p><p>1) You are doing exactly what you called fraud - creating the illusion of meaningful choice via random rolls.</p><p></p><p>2) Most of the time you wing it - make it up as you go along. If the players arrive in a village you don't know the name, age or personal history of the blacksmith or anything else about them until the players say "we visit the blacksmith" at which point you create the needed content.</p><p></p><p>That only works because of your players. If my players didn't get a distress call from a princess they would choose to never leave the moisture farm. They aren't motivated by gold, loot, power, or a desire to bum around the countryside causing mischief. If the world doesn't need saving they would rather stay in bed.</p><p></p><p>Is a dungeon. Dungeons are prime examples or railroad adventures. In this case the rails are the actual physical walls of the rooms and passages.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8039525, member: 6906155"] So, that is 12 years work gone into it. World building is where most of the actual work is done, no matter what type of adventure you are running. I get a couple of things from that: 1) You are doing exactly what you called fraud - creating the illusion of meaningful choice via random rolls. 2) Most of the time you wing it - make it up as you go along. If the players arrive in a village you don't know the name, age or personal history of the blacksmith or anything else about them until the players say "we visit the blacksmith" at which point you create the needed content. That only works because of your players. If my players didn't get a distress call from a princess they would choose to never leave the moisture farm. They aren't motivated by gold, loot, power, or a desire to bum around the countryside causing mischief. If the world doesn't need saving they would rather stay in bed. Is a dungeon. Dungeons are prime examples or railroad adventures. In this case the rails are the actual physical walls of the rooms and passages. [/QUOTE]
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What does "Railroading" actually mean!? Discount Code on Page 8
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