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What does "Railroading" actually mean!? Discount Code on Page 8
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 8039538" data-attributes="member: 6904757"><p>It wasn't 12 years of work during session 1.</p><p></p><p></p><p></p><p>Maybe. I don't know.</p><p></p><p></p><p></p><p>I don't think so. If my tables were simply a list of monsters, I agree. Here are a couple of entries from the city of Lionsmane.</p><p></p><ul> <li data-xf-list-type="ul">Two young noblemen, Florence Caldwell and Jackson Swan, duel in the street, surrounded by a crowd. One young man is soon injured and attempts to flee, but the crowd prevents it. The duel is the result of a petty offence.</li> <li data-xf-list-type="ul">A local guide, Gareth Gareth ("First name Gareth, last name Gareth) offers to lead tourists to the ruined tomb of the Dragon King, Xerix IV. The ruins exist, but are inhabited by Gareth Gareth's band of bandits.</li> <li data-xf-list-type="ul">A brick falls from a roof. Two repairmen reply apologetically.</li> <li data-xf-list-type="ul">A slave owner, Ferdinand IV, chastises a young woman, Salome, in public for dropping an expensive teacup.</li> <li data-xf-list-type="ul">A charlatan, Blue-Eye Bill, wanders the streets selling "dragon coins" which he claims ward away dragons.</li> <li data-xf-list-type="ul">An immature illusionist, Olip, turns a young women’s dress invisible.</li> </ul><p>The table paints a nice picture of the city and the types of people that live there. It includes NPCs, like the blacksmith, and doesn't force situations on players. They can choose to ignore them or not. It simply describes what is happening around them. I have a different table for each city, town, village, road, forest, and mountain range. Some are quite long (100 results). Others are quite short (only 6 results). When a result is used, I replace it with another (although I keep track of used results in case I need to reference the NPCs). I also have a table of events which I roll once a month.</p><p></p><p></p><p></p><p>I wouldn't say that. I know exactly who the blacksmith is: "A weaponsmith’s stall is filled with strange and unusual weapons of his own design. The smith, Adrian, claims they are the best in the world."</p><p></p><p></p><p></p><p>Yes. If my players didn't react to the world around them, my game would go nowhere. So far, however, that hasn't happened.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 8039538, member: 6904757"] It wasn't 12 years of work during session 1. Maybe. I don't know. I don't think so. If my tables were simply a list of monsters, I agree. Here are a couple of entries from the city of Lionsmane. [LIST] [*]Two young noblemen, Florence Caldwell and Jackson Swan, duel in the street, surrounded by a crowd. One young man is soon injured and attempts to flee, but the crowd prevents it. The duel is the result of a petty offence. [*]A local guide, Gareth Gareth ("First name Gareth, last name Gareth) offers to lead tourists to the ruined tomb of the Dragon King, Xerix IV. The ruins exist, but are inhabited by Gareth Gareth's band of bandits. [*]A brick falls from a roof. Two repairmen reply apologetically. [*]A slave owner, Ferdinand IV, chastises a young woman, Salome, in public for dropping an expensive teacup. [*]A charlatan, Blue-Eye Bill, wanders the streets selling "dragon coins" which he claims ward away dragons. [*]An immature illusionist, Olip, turns a young women’s dress invisible. [/LIST] The table paints a nice picture of the city and the types of people that live there. It includes NPCs, like the blacksmith, and doesn't force situations on players. They can choose to ignore them or not. It simply describes what is happening around them. I have a different table for each city, town, village, road, forest, and mountain range. Some are quite long (100 results). Others are quite short (only 6 results). When a result is used, I replace it with another (although I keep track of used results in case I need to reference the NPCs). I also have a table of events which I roll once a month. I wouldn't say that. I know exactly who the blacksmith is: "A weaponsmith’s stall is filled with strange and unusual weapons of his own design. The smith, Adrian, claims they are the best in the world." Yes. If my players didn't react to the world around them, my game would go nowhere. So far, however, that hasn't happened. [/QUOTE]
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