Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "Railroading" actually mean!? Discount Code on Page 8
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8039705" data-attributes="member: 87792"><p>Apocalypse World rules have quite a lot of safeguards built in. I'd have told the players no in D&D because D&D doesn't provide anywhere near as good tools for character development.</p><p></p><p>First on the mind control, the mechanics for mind control in Apocalypse World aren't those of D&D. What you can do is create commands that the victim has to obey <em>or take damage</em>. Not the domination and taking over the character of D&D - instead it adds weighted choices. The player decided that as his character was at a low they were going to obey the instructions rather than fight them off at the cost it would imply. I also checked in with the player.</p><p></p><p>As for killing a character, remember that I mentioned that you got four choices when life becomes untenable of which only one was to create a new character. If the creepy psychic had died permanently that would have been the choice of the player controlling the creepy psychic rather than the choice of the player killing the creepy psychic. As it was they had a choice of multiple consequences, but the becoming a Faceless was the one they found most appropriate.</p><p></p><p>Which meant that whereas I'd have done what you suggest and banned both actions in D&D, Apocalypse World constrains roleplaying much less and allows options that are not on the table for either of us in D&D.</p><p></p><p>And no I don't find the Vampire: the Masquerade story arcs satisfying so much as a crude, clunky, and intrusive prototype. Those character arcs I mentioned in Apocalypse World were not planned as character arcs - they were things that happened and the results of consequences.</p><p></p><p>That said I fully agree Apocalypse World isn't for everyone and the characters are meant to be on the same side - but only about as much as the Babylon 5 protagonists are. Can I imagine that if one or other of Londo or G'kar was psychic they'd have done that to the other? Yes. Can I imagine one having left the other for dead? I'm thinking of the stuck-in-an-elevator episode where G'kar tried to let both of them die. Which is part of why Apocalypse World would be a vastly superior base-game for Babylon 5 than D&D ever would.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8039705, member: 87792"] Apocalypse World rules have quite a lot of safeguards built in. I'd have told the players no in D&D because D&D doesn't provide anywhere near as good tools for character development. First on the mind control, the mechanics for mind control in Apocalypse World aren't those of D&D. What you can do is create commands that the victim has to obey [I]or take damage[/I]. Not the domination and taking over the character of D&D - instead it adds weighted choices. The player decided that as his character was at a low they were going to obey the instructions rather than fight them off at the cost it would imply. I also checked in with the player. As for killing a character, remember that I mentioned that you got four choices when life becomes untenable of which only one was to create a new character. If the creepy psychic had died permanently that would have been the choice of the player controlling the creepy psychic rather than the choice of the player killing the creepy psychic. As it was they had a choice of multiple consequences, but the becoming a Faceless was the one they found most appropriate. Which meant that whereas I'd have done what you suggest and banned both actions in D&D, Apocalypse World constrains roleplaying much less and allows options that are not on the table for either of us in D&D. And no I don't find the Vampire: the Masquerade story arcs satisfying so much as a crude, clunky, and intrusive prototype. Those character arcs I mentioned in Apocalypse World were not planned as character arcs - they were things that happened and the results of consequences. That said I fully agree Apocalypse World isn't for everyone and the characters are meant to be on the same side - but only about as much as the Babylon 5 protagonists are. Can I imagine that if one or other of Londo or G'kar was psychic they'd have done that to the other? Yes. Can I imagine one having left the other for dead? I'm thinking of the stuck-in-an-elevator episode where G'kar tried to let both of them die. Which is part of why Apocalypse World would be a vastly superior base-game for Babylon 5 than D&D ever would. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "Railroading" actually mean!? Discount Code on Page 8
Top