What does the future hold for your campaign?

The PCs will eventually hunt down all of the demons they set free on Oerth when they were dead, without memories of their former lives, and had been led to believe that they were demons themselves working directly for Orcus. (It was a quick rescue-the-campaign idea after a TPK in an adventure where all of the souls of the recent dead were being sucked into the Abyss.) They'll continue to escape from the various minions Orcus has set after them (having regained their memories and escaped back to Oerth, where they found their original bodies - well, pieces of them, anyway - and had themselves resurrected, they're "the ones that got away," and Orcus is not pleased). I imagine it will eventually finish up back on the Abyss, with a showdown against Orcus himself, if they can get away with it (which will probably end with another TPK, but at least they'll go down in a blaze of glory); failing that, they might at least be able to rescue their NPC companion who didn't make the escape with them, and is right now the main baddie sending demons after the PCs at Orcus' bidding. It would be nice if they could get her back to life, with her memories restored.

Johnathan
 

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Hombrew - The Lost (six months in).

The party is currently gathering resources, gaining levels and making powerful friends before they return to make war on their enslavers and release the rest of the Lost (decendants of a trade fair teleported from their home world to be enslaved here). Hopefully they will also release the good God from her prison at the same time ;) .

We will then jump forward several centuries and play new characters in the world the current pc's have brought about (including cities/traditions/holidays/curses named after the originals).
 

The Final Battle

The PC's (elven paladin, human rogue/shadowdancer, human ranger/horizon walker, human cleric/sorceror/mystic theurge) have preogressed to epic levels while striving to save the gods of Good in a battle across the heavens.
Tiamat has consumed all other divine beings besides herself and Bahamut. Farlahngan was the only god with the foresight to hide a spark of divinity inside the PC's.
Thus empowered, the PC's are travelling to Tiamat's lair to face her in final battle. They think destroying her will "reset" the world to its original state. What will actually happen is a rebirth of the world, with the PC's becoming the new gods therein.
Then we'll start a new campaign set in this brave new world.
 

I really have no clue. I'd told the players beforehand that this game (it's an Eberron campaign) was going to be very PC-driven, so what happens in the future will depend very much on what they decide to do.

Thus far:

The PCs have somewhat inadvertently pissed off the order of the Emerald Claw, thwarted the Lord of Blades, and got House Cannith interested in their activities.

They have had a contract put on them with one of Sharn's best assassins (fought him and had their asses handed to them on a tray, but survived since he needed some info from them first) and possibly got the broker who finds missions for them killed.

They've got their names and description in the Korranberg Chronicle, which means a LOT of people around the continent have heard of them.

They're currently on the lightning rail, guarding an Aundairan diplomat, fighting off Valenar and Talenta mercenaries. And heading to New Cyre hoping to get a contract from Prince Oar'gev to explore the Mournland.

***

All in all, I expect that over the next couple of sessions they'll piss off and/or catch the interest of even more people than they already have, and that should spawn a dozen different directions things can go.

Railroad? I barely have a stagecoach :D
 

The party must now go save five villiagers who were carried off durring the troll raid last time. what they dont know is that a troll shaman is going to contact them durring the next adventure, and will release the captives if the party kills a wizard. the wizard is a member of the Sing Wa brotherhood, who the party has fought before. Now if Sing Wa finds out where the party is they will come looking (it was the brotherhood who drove the party from southern Cathay, as they think the party has a great treasure).

The next big revelation is going to be that the human members of the party are all decendents of the Dragon Kings, ancient warriors who fled a great cataclysm in what is now the Saphire Sea to conqure the lands of Nippion and Cathay.

From there it will be back north to the Kingdom of Siam where group of Dark Mystics are using a desperate prince to create a super being (by having a Martial Arts tournement where the souls of the dead are fused together to create a demi-god).

After that they will be caught up in a long standing war between two kingdoms where honor has been abandoned.

Somewhere along the line they will encounter a woman whos husband the party killed and who is now obsessed with killing every single member of the party.

After that... i dont know... it will probably be time for me to hang up my DM's hat for another few months.
 

reveal said:
Let us know how it goes. :)

Any plot ideas yet?

You know, maybe this will be the campaign that I actually document and post a story hour.

No plot ideas yet, my D&D prep time has largely been focused on the last bit of my homebrew, which just ended. I don't really have to get anything together until the 17th, which is 4 weeks away. I'm really considering a "tour of the classics" T1-4, GDQ, A1-4, etc, but we'll see.

Thanks for the interest!
 

The party has just aided in the victory of the Duregar and Scorpionfolk tribes over the Tauric people of the vast Ghandzi Desert*, and explored the catacombs beneath the recently excavated temple of "He Who Must Be Obeyed", where the Tauric tribes had been congregating, awaiting the coming of their new prophet.

There the PCs discovered, to their horror, that the prophet of that dread God is in fact the Celestine-General of the Empire of Hetran. The players have finally put together that the instigator behind everything thats happened back in their homeland - the killings, the cults, the assassinations that they barely foiled - is the man (Elf, sorry) that an entire Empire holds as a hero.

What happens next? Well, first the PCs have to get over their absolute panic. Its up to them.

* - Major homebrew differences here. The Duregar are nomadic Desert Dwarves, and Centaurs are barbarous raiders, led by "The Chosen", Lamiae.
 

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