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What Does the Game Need Now?
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<blockquote data-quote="CrimsonCarcharodon" data-source="post: 7526214" data-attributes="member: 6904790"><p>Oh, man.</p><p></p><p>I want more ways to spend gold. Give me a book about domain play - raising armies, creating new creatures, building a stronghold, establishing a religious order, carving out a niche for a guild, turning wilderness into civilized, workable land, creating a druid circle/grove.</p><p></p><p>A psion class, ideally based on short rest mechanics.</p><p></p><p>More boons, for ALL levels, not just epic. Things I can give my players for undergoing special tasks, like a mechanical reward other than a new level or loot.</p><p></p><p>A book on world building - your settlements, creating factions, odd setting conceits (like, say, Dark Sun removing divine beings), and alternate rules. In other words, Unearthed Arcana, but playtested and fundamentally alternative instead of additive. Like 3.5's Unearthed Arcana.</p><p></p><p>All that said, I'm not dissatisfied with 5E at all. In fact, the complete opposite. 5E is officially my favorite edition of the game so far and I could not be more pleased with where the game is. Third-party support is incredible. Between Kobold Press, Middle Finger of Vecna, and all the other publishers doing stuff for 5E, life as a 5E DM/player is <em>awesome</em>. Honestly, my only big issue with 5E is the focus on the Forgotten Realms, and that's no big deal. I can still pretty easily use all the FR stuff in my other settings without too much tweaking. Dragon Heist is going to be the one that's toughest to port over, I think, and I've already made a start on that. I've dropped Chult into Eberron, put Tales From the Yawning Portal into Spelljammer, and will continue to move stuff between settings.</p></blockquote><p></p>
[QUOTE="CrimsonCarcharodon, post: 7526214, member: 6904790"] Oh, man. I want more ways to spend gold. Give me a book about domain play - raising armies, creating new creatures, building a stronghold, establishing a religious order, carving out a niche for a guild, turning wilderness into civilized, workable land, creating a druid circle/grove. A psion class, ideally based on short rest mechanics. More boons, for ALL levels, not just epic. Things I can give my players for undergoing special tasks, like a mechanical reward other than a new level or loot. A book on world building - your settlements, creating factions, odd setting conceits (like, say, Dark Sun removing divine beings), and alternate rules. In other words, Unearthed Arcana, but playtested and fundamentally alternative instead of additive. Like 3.5's Unearthed Arcana. All that said, I'm not dissatisfied with 5E at all. In fact, the complete opposite. 5E is officially my favorite edition of the game so far and I could not be more pleased with where the game is. Third-party support is incredible. Between Kobold Press, Middle Finger of Vecna, and all the other publishers doing stuff for 5E, life as a 5E DM/player is [I]awesome[/I]. Honestly, my only big issue with 5E is the focus on the Forgotten Realms, and that's no big deal. I can still pretty easily use all the FR stuff in my other settings without too much tweaking. Dragon Heist is going to be the one that's toughest to port over, I think, and I've already made a start on that. I've dropped Chult into Eberron, put Tales From the Yawning Portal into Spelljammer, and will continue to move stuff between settings. [/QUOTE]
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