D&D 5E What Does the Game Need Now?

Noted D&D blogger Mike "Sly Floursh" Shea recently asked this on Twitter:
D&D is in an amazing state. We have tons of great sourcebooks, adventures, campaign worlds, and monster books. Third-party support for D&D has brought tons of new types of products. Streaming games have created all new fans.What do we think the game need now?
https://twitter.com/SlyFlourish/status/1063808500676075521


What does D&D need next?

We have two campaign settings, one in stores. Three official accessories with monsters. Extra subclasses. Lots of races.
There are a wealth of minis, both random prepainted and non-random unpainted. We have dungeon tiles. There are dice. We have tactical maps, both blank and printed. Lots of adventures, both new and classic. Books for kids, including the newly relaunched Endless Quest.
And that's before getting to the absolute wealth of amazing 3rd Party Products from Green Ronin, Kobold Press, Nord Games, and others.

I imagine the two big requests will be "psionics" and "the artificer". Or the inevitable flayed horse of "a better ranger".
Okay, but what else is left for the game beyond just more? More subclasses. More adventures. More monsters. A big ol' generic more. Aka bloat.

Things like gods have been covered by Sword Coast Adventurer's Guide and Tome of Foes, limiting the need for a Deities & Demigods. And the updated mechanics of planes are covered quite well in the DMG, so the Manual of the Planes is less necessary.

Why?

When stopping to reply to Sly Flourish, I realized I’m almost “good”. That the edition feels close to complete.

I can think of a couple good options, but a lot of ideas just feels like content for the sake of content. Books because they're expected each year and not because they really fill a gap in the game.
 
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Beyond the "more stuff" (and really, what I want next is more magic items), I can think of:

-A proper D&D 5e videogame
-A good D&D movie (one is supposedly coming, but the good part remains to be seen)

But as far as game content goes, hmm...I think there's a need for a proper full Forgotten Realms setting book. The 3e FR book is, what 17 years old at this point, and for all that there's the SCAG, I still find myself using the older volume.
 

TigerStripedDog

First Post
IMO we need more Monster Compendiums or Manuals. The folks at Kobold Press have done great work expanding out the Fey, Undead, etc - but I would love to see more Wizards Content.
 

5ekyu

Hero
I want an official sourcebook that expands castles, towns, cities etc for the magical world including a lot of "practical" considerations for worlds with invisibility, gaseous form, teleports, scry etc.

I want an official sourcebook for expansion of a structure if you will for a lot of the other magics that we kind of handle by plot device and handwave now... rites and ceremonies (aka rituals but not in the chapter 10 way but more the "what the pcs often try and stop" way). This would include say hedge magic, mystic places/nexus, haunted grounds etc.

Obvious these can be TPP as well but official gets more scope as well as more inclusion with future stuff.

Both of these need to cover several settings as they likely vary quite a bit.
 



Parmandur

Book-Friend
Really out there stuff, like 5E compatible Gamma World or Star Frontiers, would be nice.

More monsters, more subclasses hard to go wrong with.

More Adventures are always fun.

Mearls has started talking alternative class features in the Happy Fun Hour, that could be a game changer.
 

Oofta

Legend
I don't use published adventures so I don't need those, although if I did I'd like to see more "exotic" settings other than just pseudo-medieval Europe or slightly-advanced-sort-of-steam-punk western civilization with magic (aka Eberron and from what I understand Ravnica) as [MENTION=6799753]lowkey13[/MENTION] mentioned. Maybe a world where all PCs are gnomish paladins?

Since I use my own campaign world, I'd like to see more world building tools like [MENTION=6919838]5ekyu[/MENTION] mentioned. Everything from guidelines to city building, guilds to potential military operations and mass combat. Throw in some castle building guidelines and what kind of NPCs you might need to run the castle (and cost guidelines).

Kind of a broad topic for DMs that want to do things other than churn through BBEGs and to give something for PCs to spend money on. Right now if my PCs want to establish a keep or run the thieves guild I'm just guessing at costs and structures that might be needed.
 

5ekyu

Hero
Currently for my homebrew I am working up large droves - caravans as in ye olde west wagon trains. Essentially mobile communities with changing members.
 

Azzy

KMF DM
More monsters—there's still a lot of classic monsters just from 1e & BXCMI that need to be updated. It's hard to go wrong with more monsters.

If the adventures are going to stay in the Forgotten Realms, move on to some more exotic locations (like Kara-Tur, Al Quadim, & Maztica).

A book addressing the mechanic options for other settings.
 

Satyrn

First Post
I want more dungeons.

Kinda like 4e's Dungeon Delves, a book with 30 minidungeons, one for each character level. But in the spirit of 5e, I'd want the dungeons to be a lot less rigid in their encounter balancing. Like design them for Tier 1, Lower Tier 2, Mid Tier 2, etc rather than for specific character levels.

I'd also want them to be significantly longer with more exploration (and socialization, too).

More Dungeons of the Mage, essentially.
 

I want more dungeons.

Kinda like 4e's Dungeon Delves, a book with 30 minidungeons, one for each character level. But in the spirit of 5e, I'd want the dungeons to be a lot less rigid in their encounter balancing. Like design them for Tier 1, Lower Tier 2, Mid Tier 2, etc rather than for specific character levels.

I'd also want them to be significantly longer with more exploration (and socialization, too).

More Dungeons of the Mage, essentially.
As you say, that really is Dungeon of the Mad Mage.
Yeah, it has set levels for each layer… but they needed to pick something as the baseline. There's no reason the levels can't be explored by a party +/- 2 levels. You just rest less or more often.


Really out there stuff, like 5E compatible Gamma World or Star Frontiers, would be nice.
That is interesting: a variant game using the 5e chassis. It would be a fun way of having some more science fiction and funky alien species in the game.
But I imagine WotC wouldn't do something like this until 5e had run its course, to avoid competing with itself.

More monsters, more subclasses hard to go wrong with.
Meh.
That's what prompted this thread. I was thinking about what came next and decided that just "more" was boring. We've have lots of content, and I doubt the majority of gamers have used what we have. "More" didn't interest me.,

I've used a fraction of the monsters I already own. More are almost wasteful. That's when you transition from necessary content to bloat. From requested and needed content, to content for the sake of producing books.

More Adventures are always fun.
Yeah. I think that's a given.

Mearls has started talking alternative class features in the Happy Fun Hour, that could be a game changer.
I agree. A book of alternate features, options, and rules could be a lot of fun. I've been thinking about such a book for a while.

However… apart from the ranger, I don't see many classes really needing alternate features.
 

Satyrn

First Post
As you say, that really is Dungeon of the Mad Mage.
Yeah, it has set levels for each layer… but they needed to pick something as the baseline. There's no reason the levels can't be explored by a party +/- 2 levels. You just rest less or more often.
Right. I was describing how I'd improve on 4e's Dungeon Delves. It's a nice slice of serendipity that 5e is going my way. And I want more. More. MORE!!!!!
 

jimmytheccomic

First Post
Honestly, all I really want are domain rules for high level play. Once Colvilles "Strongholds and Followers" book finally comes out, and his "Kingdom and Warfares" follow-up, I'm good. Just publish adventures for occasional inspiration and I'm square on 5e.

(My satisfaction is mostly due to Kobold Press picking up some slack- their monster books and "Heroes Handbook" extra character classes are an embarrassment of riches.)
 

Rabbitbait

Adventurer
I'd just be happy with:

1) More adventures - both full campaign and small one-offs to slot into homebrewed campaigns
2) A 1st person style 5e computer game that transitions to tactical view when combat starts. It should be playable as a sole player offline, but also as multiplayer. To make it extra awesome, put campaign creation tools in it so that DMs can create online campaigns, and eventually slot in published adventures.
3) Micro-transactions on Roll20 or Fantasy grounds - for if there is one class, monster, spell or race that you want, but you don't want to pay for the whole book.
 

Parmandur

Book-Friend
That is interesting: a variant game using the 5e chassis. It would be a fun way of having some more science fiction and funky alien species in the game.
But I imagine WotC wouldn't do something like this until 5e had run its course, to avoid competing with itself.

Mearls has bandied the idea around, but did say that is "late 5E" sort of stuff.

Still he has run Gamma World and Star Frontiers games at cons on a 5E chasis, and has talked about Gamma World on Twitter occasionally. Seems like something that might come around eventually.


I agree. A book of alternate features, options, and rules could be a lot of fun. I've been thinking about such a book for a while.

However… apart from the ranger, I don't see many classes really needing alternate features.

Mearls talked about the other Class with dissatisfaction being the Sorcerer, and his suggested fix was to just say "they know 4 spells at 1st Level, and two more than the PHB says at latter Levels."

There might not be other Classes that are broken, but the design he advanced for the Ranger implies other possibilities, like a 4E style martial Ranger with no spells but lots of maneuvers. Kits in addition to Subclasses, I guess we could say.
 




Mearls talked about the other Class with dissatisfaction being the Sorcerer, and his suggested fix was to just say "they know 4 spells at 1st Level, and two more than the PHB says at latter Levels."
But the point of alternate features is basically something you can swap in or out and is theoretically balanced. Like a different Fighting Style.

The sorcerer tweak is the opposite, as it’s just outright better. It’s not an alternate feature, it’s a replacement.
 

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