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<blockquote data-quote="Dessert Nomad" data-source="post: 7526628" data-attributes="member: 6976536"><p>I would like to see them make a good, solid, readable set of rules for Adventurer's League (or Encounters 2 or whatever they call the similar system). Currently it's a pain to get into AL as it's hard to find the current version of the basic rules and when you do find them they are written with the idea that you're already familiar with what they are. And the base rules aren't complete, there's a bunch of extra rules that can 'trap' your character if you play in specific chains of adventures or settings that you might not find out about until much later. And the rules change radically each season, often without a whole lot of rhyme or reason. (For example, the current season has decided that PCs never loot gold or valuables, and that they only ever get small sums of money from leveling up). Also they essentially require metagaming, for example if you want to play through the entire Mad Mage super dungeon recently released you have to choose the slow advancement option and find a DM willing to game the rewards system by doing 2:59 length sessions for award purposes. (If you don't, you'll outlevel parts of the dungeon and be unable to play them).</p><p></p><p>I think the concept is great, but the execution is really off-putting to new players.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7526628, member: 6976536"] I would like to see them make a good, solid, readable set of rules for Adventurer's League (or Encounters 2 or whatever they call the similar system). Currently it's a pain to get into AL as it's hard to find the current version of the basic rules and when you do find them they are written with the idea that you're already familiar with what they are. And the base rules aren't complete, there's a bunch of extra rules that can 'trap' your character if you play in specific chains of adventures or settings that you might not find out about until much later. And the rules change radically each season, often without a whole lot of rhyme or reason. (For example, the current season has decided that PCs never loot gold or valuables, and that they only ever get small sums of money from leveling up). Also they essentially require metagaming, for example if you want to play through the entire Mad Mage super dungeon recently released you have to choose the slow advancement option and find a DM willing to game the rewards system by doing 2:59 length sessions for award purposes. (If you don't, you'll outlevel parts of the dungeon and be unable to play them). I think the concept is great, but the execution is really off-putting to new players. [/QUOTE]
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