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What Does the Game Need Now?
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<blockquote data-quote="MNblockhead" data-source="post: 7526785" data-attributes="member: 6796661"><p>I looked at Beadle and Grimm. I don't want to pay a premium for props. I don't need separate printed DM maps. Just give me 1" = 5' scale battlemaps for all important encounter locations and all the minis (can be cardboard tokens, maybe with painted minis in "premium" sets) I need to run the game. </p><p></p><p>Battlemaps and mini. </p><p></p><p>The players hand-outs can been real nice in some adventures, but most do not warrant the prices of beadle and grim. I only want high-quality handouts for items that the players are very likely or certain to get and which they will need through out the game. A treasure map or an ancient parchments with clues that pertain to the entire span of the campaign.</p><p></p><p>I think, however, VTTs are were most of the product advancement will go. But there needs to be device optimized for gaming that is portable and software that doesn't take a long time to get up and running with.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7526785, member: 6796661"] I looked at Beadle and Grimm. I don't want to pay a premium for props. I don't need separate printed DM maps. Just give me 1" = 5' scale battlemaps for all important encounter locations and all the minis (can be cardboard tokens, maybe with painted minis in "premium" sets) I need to run the game. Battlemaps and mini. The players hand-outs can been real nice in some adventures, but most do not warrant the prices of beadle and grim. I only want high-quality handouts for items that the players are very likely or certain to get and which they will need through out the game. A treasure map or an ancient parchments with clues that pertain to the entire span of the campaign. I think, however, VTTs are were most of the product advancement will go. But there needs to be device optimized for gaming that is portable and software that doesn't take a long time to get up and running with. [/QUOTE]
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