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What Does the Game Need Now?
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<blockquote data-quote="MNblockhead" data-source="post: 7527124" data-attributes="member: 6796661"><p>This. While the Adventurer's League modules and the DM's Guild Adept program with print on demand gives this to some degree, it doesn't scratch my itch.  I liked Tales from the Yawning Portal a lot, but many people don't want to spend $30+ on a full hard cover when they may only use a couple of the adventures. </p><p></p><p>Instead, I would like to see "mini campaigns."  Something more than a 4-6 hour adventure, but still something that could be completed in a few sessions. It is hard for many groups to keep going long enough to complete the typical APs. </p><p></p><p>They could even mix this in with deep dives on monsters.  Have a trilogy of adventures based on an aboleth, cultists who worship it as a god, and a small sea-side town/village being corrupted by it. Design it to be completed in 12-16 hours. Give a deep dive on aboleth ecology, behavior, tactics. Stat up some new minions and theme-appropriate monsters. Throw in a new magic item or two. Perhaps a couple theme-appropriate new spells.  Include pre-rolled PCs so you can just pick up and play. If printed: include a few tear out battlemaps and 2D miniature sheets (something even easier to include if a PDF).  </p><p></p><p></p><p></p><p>Yes, this would especially benefit from one-off or mini-campaign treatment. Most groups don't last long enough to get to high-level play. While these adventures could be used for groups that have been playing a long time, they would also be great for players that what to just play a few sessions in the 4th tier. </p><p></p><p>Psionics</p><p></p><p></p><p></p><p></p><p></p><p>Not sure we'll see much more of this for a while. Very few groups even use the variant tactical rules in the DMG. For myself, I don't think I would want much more combat complexity in my games. I would play one of the many strategy board games I have. </p><p></p><p></p><p></p><p>They are licensing out to third-parties for this. Which is the appropriate way to go about it. It creates a lot more competition and variety. On the other hand it can create too much choice, confusion, buyers remorse, and everything that comes with too much choice, but I prefer choice, even if that means I occasionally pay for the same content more than once.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7527124, member: 6796661"] This. While the Adventurer's League modules and the DM's Guild Adept program with print on demand gives this to some degree, it doesn't scratch my itch. I liked Tales from the Yawning Portal a lot, but many people don't want to spend $30+ on a full hard cover when they may only use a couple of the adventures. Instead, I would like to see "mini campaigns." Something more than a 4-6 hour adventure, but still something that could be completed in a few sessions. It is hard for many groups to keep going long enough to complete the typical APs. They could even mix this in with deep dives on monsters. Have a trilogy of adventures based on an aboleth, cultists who worship it as a god, and a small sea-side town/village being corrupted by it. Design it to be completed in 12-16 hours. Give a deep dive on aboleth ecology, behavior, tactics. Stat up some new minions and theme-appropriate monsters. Throw in a new magic item or two. Perhaps a couple theme-appropriate new spells. Include pre-rolled PCs so you can just pick up and play. If printed: include a few tear out battlemaps and 2D miniature sheets (something even easier to include if a PDF). Yes, this would especially benefit from one-off or mini-campaign treatment. Most groups don't last long enough to get to high-level play. While these adventures could be used for groups that have been playing a long time, they would also be great for players that what to just play a few sessions in the 4th tier. Psionics Not sure we'll see much more of this for a while. Very few groups even use the variant tactical rules in the DMG. For myself, I don't think I would want much more combat complexity in my games. I would play one of the many strategy board games I have. They are licensing out to third-parties for this. Which is the appropriate way to go about it. It creates a lot more competition and variety. On the other hand it can create too much choice, confusion, buyers remorse, and everything that comes with too much choice, but I prefer choice, even if that means I occasionally pay for the same content more than once. [/QUOTE]
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