Akrasia
Procrastinator
Hussar said:.... That's why I like modules. It cuts my prep down. However, if the module is only a bare skeleton, then I have to do more preparation to make the module function in the game. For me, that is not fun. I like running the game, I don't particularly enjoy prepping...
I'm busy in my life as well, so I like modules too.
But I definitely prefer the 'bare skeleton' version, since I'm quite happy to fill in the details myself! It is easy to do, not tedious (unlike statting up NPCs and monsters), and a module that is only skeletal in form is easy to fit into most campaign settings.
This is why I love the 'Keep on the Borderlands' model. That module takes care of all the boring stuff (plans for the keep, stats for the monsters, etc.), while being 'skeletal' enough to let me add my own creative touches (make the secret 'evil priest' in the keep a beautiful woman who worships the Goddess 'Xathia') and fit it into my campaign setting.
Hussar said:....
To me, there has never been a sense that I am going to "discover what happens next," in a module because, as a DM, I always know what's going to happen next...
Wow, that's rather sad. :\
For me, 80 percent of the fun is finding out 'what happens next'. Players often surprise me.
That's another reason I like 'site-based' as opposed to 'plot-based' adventures -- the former kind let me see where the players go, as opposed to forcing some 'story' on them.