Dr Midnight
Explorer
How do you get readers and KEEP readers interested in your campaign and/or story hour?
By that I don't mean do you write an intriguing story, though of course that's number one. I mean do you have ways for your readers to enjoy the campaign when they're not reading it? Sort of like merchandising. Hooks. Tease-candy.
Art based on the characters and adventures can be one way to do it. Posting the story in the Story Hour forum is another- people can interact and discuss plot points, villains, etc...
These are some of mine:
-Regularly updated campaign site
-Character bios, including (some) stats and a "graveyard"
-A poll on the main page about the campaign
-"Quote of the Week" -most memorable line from the session
-A page of song parodies based on events in the campaign, submitted by readers
-House Rules
-Campaign "teaser trailers"
-A guestbook
-Art based on the campaign
-My story hour here on the boards, where the readers chat it up
A better way to put this might be: If your campaign were a DVD, what special features would it have?
By that I don't mean do you write an intriguing story, though of course that's number one. I mean do you have ways for your readers to enjoy the campaign when they're not reading it? Sort of like merchandising. Hooks. Tease-candy.
Art based on the characters and adventures can be one way to do it. Posting the story in the Story Hour forum is another- people can interact and discuss plot points, villains, etc...
These are some of mine:
-Regularly updated campaign site
-Character bios, including (some) stats and a "graveyard"
-A poll on the main page about the campaign
-"Quote of the Week" -most memorable line from the session
-A page of song parodies based on events in the campaign, submitted by readers
-House Rules
-Campaign "teaser trailers"
-A guestbook
-Art based on the campaign
-My story hour here on the boards, where the readers chat it up
A better way to put this might be: If your campaign were a DVD, what special features would it have?
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