Glade Riven
Adventurer
Well, the one I'm about to start is a homebrew that does some mixing and matching:
- Several Elf races, most which are just ethnic groups. Primarally, they are a mix of celtic and japanese culture. They just built their first empire, and are learning to deal with humans on their timescale.
- Humans arrived about a millinia ago after an exodus from a land ruled by giants. Since then, they've taken over at least 1/3 of the continant, built an empire, had it collapse/fragment, and occasionally fight with one another
- Orc=Native Americans, and have bred with humans after getting their butt whupped a few too many times.
- Dwarves=Vikings or Merchant Princes (or something in between). Human interaction has largly civilized the dwarves, but they still enjoy fighting for the heck of it.
- Division of Magic: Only an elf can become a wizard due to the need for centuries of schooling, although humans have developed a few shortcuts, resulting in a homebrew Magewrite class (retools the bard with flavor of the Eberron Artificer, it'll be playtested). Magewrites will use the IK mechanika crafting system (all IK rules were released under OLG)
- Division of Religion: Humans introduced organised religion to the everyone else; 3 different flavored druidic traditions exist: Elf (balance with nature), Hobgoblin (Traditional "hippy" version), and Orc (survival of the Fittest)