AngryMojo
First Post
There's always a really simple option to stave off any player entitlement or people who refuse to play because there's something that's silly to them.
All races are modules. All classes are modules. When the DM picks his modules, he chooses what races and classes are available in the campaign.
That's pretty much how generic systems like Gurps and Savage Worlds tend to deal with the issue. You want to play an out-of-place robot in my fantasy setting? Not allowed. You want to play a sentient golem in my steampunk/arcanotech based game? Go for it. Want to play a wizard in my no-magic world? No-go. A cleric in my gods-are-dead wasteland?
This way you only bring in what you like, and nothing you dislike. This also allows WotC to put as many races in the game as they want, and stave off complaints.
All races are modules. All classes are modules. When the DM picks his modules, he chooses what races and classes are available in the campaign.
That's pretty much how generic systems like Gurps and Savage Worlds tend to deal with the issue. You want to play an out-of-place robot in my fantasy setting? Not allowed. You want to play a sentient golem in my steampunk/arcanotech based game? Go for it. Want to play a wizard in my no-magic world? No-go. A cleric in my gods-are-dead wasteland?
This way you only bring in what you like, and nothing you dislike. This also allows WotC to put as many races in the game as they want, and stave off complaints.