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What effect might the death of these gods have?
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<blockquote data-quote="Nyeshet" data-source="post: 2500552" data-attributes="member: 18363"><p>I restate my case, after further consideration: </p><p></p><p>You have a dying world on your hands. </p><p></p><p>Basically the following six (of seven) deities are gone: </p><p>The God of Trickery, Luck, Gambling and Love</p><p>The Goddess of Hearth, Home, Protection and Craft</p><p>The Goddess of Time, Arcane Magic and Good Fortune</p><p>The God of War in all its aspects</p><p>The God of Death and Law</p><p>The God of Plant and Animals</p><p></p><p>If the power of a portfolio is tied to its deity, as your posts implies, then the lack of a deity will do all I priorly suggested and more. A quick overview of what my prior suggestions entail, when combined with the other two deities, and we have: </p><p></p><p></p><p>-1 to all caster levels (for magical effects, due to arcane magic fading)</p><p>+1 to the DC of all saves (good fortune fading)</p><p>+2 to Craft checks to Repair items, +5 to Craft checks to Create new items. </p><p>-2 to Hardness of all items (min 0) that might be used to defend - such as weapons and armor</p><p>-2 to all stabilization checks (life weakened in several areas)</p><p>-2 to all ACs (due to lowering protection of all) - hits are more common</p><p>- all Crits must be rolled to confirm, and the confirmation must also be a critical (due to lowered luck/ good fortune/ protection / etc)</p><p>- undead walk the lands, all who die have a chance of rising as zombies if not buried in consecrated grounds (death weakening)</p><p>- law and order collapse (law weakening)</p><p>- warfare all but ceases (war weakening)</p><p>- children as less common (hearth / home weakening)</p><p>- kingdoms, cities, etc are slowly dissoluding (hearth / home weakening)</p><p>- as food becomes scarse humans become semi-nomadic in their search for sustanence (aids dissolusion of kingdoms, cities, etc)</p><p>- as crafted items become scarse their cost rises dramatically, and fewer enter the trade; food is more important, so many abandon the trade entirely (aids in collapse of kingdoms, cities, etc)</p><p>- barter replaces coinage, with bartered items being more worthwhile if they are a tool or food - especially if they are food</p><p>- regions of wild magic and even wild time exist, magic is overall weaker and less dependable, creatures age at half again to double the normal rate due to lack of a deity to 'put the breaks' on the flow of time: the universe seems to be rushing towards its end, making every second count</p><p>- as love fades, so too does passion (will save needed to enter a rage, use ki strike, turn undead, etc). creatures have a bonus (+4) to resist any affect that might cause them to enter a high emotional / passionate state (rage, despair, panic, etc)</p><p>- as love fades, so too does compassion. people more readily act harshly and in a cold hearted manner, seeking what is best for (themselves, or whomever they might have a (slight) care for). the harsh manner of the reigning lords further drives others from kingdoms / cities / etc, further speeding the dissolution of civiliztion. </p><p></p><p>- with fewer births, swifter aging, more ability to be hit (-2 to AC), less usefulness found in armor or weaponry (assuming either can be found - let alone bought), the population is slowly but surely falling. not just sentient beings either, but also plant and animal life, and note that undead are increasingly more common. It seems the entire world is slowly but surely becoming a place of undeath. </p><p></p><p>What is the seventh deity, by the way? </p><p></p><p>Sun perhaps? In that case the sun shines wanely upon the world. Only during its height (within a couple hours of noon) is it bright enough to harm undead, and they receive a +4 to their saves against sunlight. Creature with light sensitivity are not affected except around noon (as already mentioned), and twilight conditions exist from sunrise until around 10pm and from 2pm until sunset. Creatures without low light vision or dark vision are at a disadvantage. Also, if Fire is part of the Sun deity's portfolio, then fires burn softer (min damage, so a campfire is 2 fire dmg, always) and creatures with fire vulnerability are only hurt half again as much, and those with resistance can withstand half again as much as typical (15 instead of 10, 7 instead of 5, etc). The world is colder, winter lasts longer and the snow is slower to melt in the summer. </p><p></p><p>Wind and Water perhaps? Then maybe weather is stagnant, rain rare, strong winds just as rare. Forests are dying unless next to seas or rivers, plains are becoming deserts, etc. </p><p></p><p>So, what is the seventh deity? At this point it almost doesn't matter. The world is on a collision course towards the absolute collapse of civilization and the domination of undeath over what little remains of the living, but you probably have a few decades before it gets that bad.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2500552, member: 18363"] I restate my case, after further consideration: You have a dying world on your hands. Basically the following six (of seven) deities are gone: The God of Trickery, Luck, Gambling and Love The Goddess of Hearth, Home, Protection and Craft The Goddess of Time, Arcane Magic and Good Fortune The God of War in all its aspects The God of Death and Law The God of Plant and Animals If the power of a portfolio is tied to its deity, as your posts implies, then the lack of a deity will do all I priorly suggested and more. A quick overview of what my prior suggestions entail, when combined with the other two deities, and we have: -1 to all caster levels (for magical effects, due to arcane magic fading) +1 to the DC of all saves (good fortune fading) +2 to Craft checks to Repair items, +5 to Craft checks to Create new items. -2 to Hardness of all items (min 0) that might be used to defend - such as weapons and armor -2 to all stabilization checks (life weakened in several areas) -2 to all ACs (due to lowering protection of all) - hits are more common - all Crits must be rolled to confirm, and the confirmation must also be a critical (due to lowered luck/ good fortune/ protection / etc) - undead walk the lands, all who die have a chance of rising as zombies if not buried in consecrated grounds (death weakening) - law and order collapse (law weakening) - warfare all but ceases (war weakening) - children as less common (hearth / home weakening) - kingdoms, cities, etc are slowly dissoluding (hearth / home weakening) - as food becomes scarse humans become semi-nomadic in their search for sustanence (aids dissolusion of kingdoms, cities, etc) - as crafted items become scarse their cost rises dramatically, and fewer enter the trade; food is more important, so many abandon the trade entirely (aids in collapse of kingdoms, cities, etc) - barter replaces coinage, with bartered items being more worthwhile if they are a tool or food - especially if they are food - regions of wild magic and even wild time exist, magic is overall weaker and less dependable, creatures age at half again to double the normal rate due to lack of a deity to 'put the breaks' on the flow of time: the universe seems to be rushing towards its end, making every second count - as love fades, so too does passion (will save needed to enter a rage, use ki strike, turn undead, etc). creatures have a bonus (+4) to resist any affect that might cause them to enter a high emotional / passionate state (rage, despair, panic, etc) - as love fades, so too does compassion. people more readily act harshly and in a cold hearted manner, seeking what is best for (themselves, or whomever they might have a (slight) care for). the harsh manner of the reigning lords further drives others from kingdoms / cities / etc, further speeding the dissolution of civiliztion. - with fewer births, swifter aging, more ability to be hit (-2 to AC), less usefulness found in armor or weaponry (assuming either can be found - let alone bought), the population is slowly but surely falling. not just sentient beings either, but also plant and animal life, and note that undead are increasingly more common. It seems the entire world is slowly but surely becoming a place of undeath. What is the seventh deity, by the way? Sun perhaps? In that case the sun shines wanely upon the world. Only during its height (within a couple hours of noon) is it bright enough to harm undead, and they receive a +4 to their saves against sunlight. Creature with light sensitivity are not affected except around noon (as already mentioned), and twilight conditions exist from sunrise until around 10pm and from 2pm until sunset. Creatures without low light vision or dark vision are at a disadvantage. Also, if Fire is part of the Sun deity's portfolio, then fires burn softer (min damage, so a campfire is 2 fire dmg, always) and creatures with fire vulnerability are only hurt half again as much, and those with resistance can withstand half again as much as typical (15 instead of 10, 7 instead of 5, etc). The world is colder, winter lasts longer and the snow is slower to melt in the summer. Wind and Water perhaps? Then maybe weather is stagnant, rain rare, strong winds just as rare. Forests are dying unless next to seas or rivers, plains are becoming deserts, etc. So, what is the seventh deity? At this point it almost doesn't matter. The world is on a collision course towards the absolute collapse of civilization and the domination of undeath over what little remains of the living, but you probably have a few decades before it gets that bad. [/QUOTE]
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What effect might the death of these gods have?
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