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What Even Is The Deal With DnD Dragons?
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<blockquote data-quote="MarkB" data-source="post: 7872383" data-attributes="member: 40176"><p>I like Eberron's take on dragons, both the ditching of alignment restrictions, and the mysterious dragon continent.</p><p></p><p>I am kind-of tempted to get quite silly with Argonessen if/when a campaign goes there, and make it essentially dragon suburbia. Have dragons live there in communities not utterly unlike those of humanoids, but on a much larger scale, both geographically and temporally. Make the entire continent essentially one big city and suburbs, with dragons living in far higher population densities than any other setting (though still far lower than any human town or city) such that the continent-spanning settlement is equivalent in population to a modern capital city and its boroughs.</p><p></p><p>I'd apply Eberron's "wide magic" concept to the architecture and modern conveniences, except that, this being a draconic civilisation, it's not just low-level magic that's widespread. Dragons can call a Teleport as casually as we would flag down a taxi, and their meteorological department doesn't predict the weather - they make it, based upon the city's current social and economic requirements.</p><p></p><p>Any dragons seen outside the continent - aside from those silly Draconic Prophecy nerds - are loners or other social misanthropes who just can't stand the big city.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7872383, member: 40176"] I like Eberron's take on dragons, both the ditching of alignment restrictions, and the mysterious dragon continent. I am kind-of tempted to get quite silly with Argonessen if/when a campaign goes there, and make it essentially dragon suburbia. Have dragons live there in communities not utterly unlike those of humanoids, but on a much larger scale, both geographically and temporally. Make the entire continent essentially one big city and suburbs, with dragons living in far higher population densities than any other setting (though still far lower than any human town or city) such that the continent-spanning settlement is equivalent in population to a modern capital city and its boroughs. I'd apply Eberron's "wide magic" concept to the architecture and modern conveniences, except that, this being a draconic civilisation, it's not just low-level magic that's widespread. Dragons can call a Teleport as casually as we would flag down a taxi, and their meteorological department doesn't predict the weather - they make it, based upon the city's current social and economic requirements. Any dragons seen outside the continent - aside from those silly Draconic Prophecy nerds - are loners or other social misanthropes who just can't stand the big city. [/QUOTE]
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