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General Tabletop Discussion
*Dungeons & Dragons
What Even Is The Deal With DnD Dragons?
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<blockquote data-quote="Chaosmancer" data-source="post: 7872678" data-attributes="member: 6801228"><p>Huh, I did not know that. It makes sense considering the origins, but I had never considered the implications of that, since I am very much not a miniatures gamer (far too expensive for my poor butt)</p><p></p><p></p><p></p><p></p><p>I'm not sure if I want to read it, play it, or watch it, but I definitely love this idea. Man, just trying to work the logistics of that is fun. What does a city look like when a River or a Mountain range is the equivalent of a street?</p><p></p><p></p><p></p><p></p><p>I agree, but I think this is perpendicular to the point. </p><p></p><p>They don't have to reflect mythology per se, but in the move from mythology to game mechanics and game worlds you can lose the scale. It is possible for the Dragon to become just another monster, which is harder to do in a story where it is the only dragon you care about. </p><p></p><p>Sure, Smaug's story implies there are other dragons in the world, but we never see them, interact with them, or hear about them. Smaug is the only dragon the story cares about, so he gets more impressive. But, in DnD it is entirely possible to get "just another dragon" or for the dragon to be secondary to the "real" villain.</p><p></p><p>Same thing can happen with Ghosts. A single ghost, really leaning heavily into the fact that it is the echo of a living person, dead but remembering and hating the living. In DnD though, they can be throw away fights "six ghosts attack the party" </p><p></p><p>It isn't an aspect of the game per se, people can add and aggrandize the story of the dragon. But it takes work and focus to accomplish.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7872678, member: 6801228"] Huh, I did not know that. It makes sense considering the origins, but I had never considered the implications of that, since I am very much not a miniatures gamer (far too expensive for my poor butt) I'm not sure if I want to read it, play it, or watch it, but I definitely love this idea. Man, just trying to work the logistics of that is fun. What does a city look like when a River or a Mountain range is the equivalent of a street? I agree, but I think this is perpendicular to the point. They don't have to reflect mythology per se, but in the move from mythology to game mechanics and game worlds you can lose the scale. It is possible for the Dragon to become just another monster, which is harder to do in a story where it is the only dragon you care about. Sure, Smaug's story implies there are other dragons in the world, but we never see them, interact with them, or hear about them. Smaug is the only dragon the story cares about, so he gets more impressive. But, in DnD it is entirely possible to get "just another dragon" or for the dragon to be secondary to the "real" villain. Same thing can happen with Ghosts. A single ghost, really leaning heavily into the fact that it is the echo of a living person, dead but remembering and hating the living. In DnD though, they can be throw away fights "six ghosts attack the party" It isn't an aspect of the game per se, people can add and aggrandize the story of the dragon. But it takes work and focus to accomplish. [/QUOTE]
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What Even Is The Deal With DnD Dragons?
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