Yaarel
🇮🇱 🇺🇦 He-Mage
So, we have the announcement of two new 5e books, Witchfire and Strixhaven. I am super-excited about these two.
The first one is an adventure in the Plane of Feywild. The second one is from the Magic The Gathering multiverse, likely a setting. As a Potter-esque plane of wizard colleges, Strixhaven is pretty much how I have already been running the Feywild since 4e.
What exactly is Feywild?
4e and 5e have written a number of conflictive descriptions about the Feywild. The concept of the Feywild seems to still be evolving. I emphasize the themes that resonate with me. I make the Feywild my own.
• Feywild and Shadowfell are "echoes" of the Material World.
• Fey and Shadow are polar opposites of the Material. In some sense they are opposites of each other. But exactly how seems unclear.
• The Material Plane is matter.
• Inferably, the Fey and Shadow are both immaterial "spirits".
• Shadow spirits are something like ghosts. Fey spirits are ... this is one of the questions.
• We have a clearer concept of the Shadowfell, more familiar with the concept of ghosts, and maybe with Hel or Hades or Sheol.
• Shadowfell is something like memories about the dead.
• The realm of the dead is a gloomy place of rest. The dead mainly rest, but can be restless.
• The opposite of the dead in Shadowfell, is not the living people of the Material. But rather, the opposite of dead is Fey.
• For me, Shadowfell is about the past, and oppositely, the Feywild is about the future.
• The Shadows are the memories of yesteryear, slowly being forgotten within the oblivion.
• Oppositely, the Fey are oracles about future years to come, the possible timelines that clarify as their time approaches.
• The concept of timelines corresponds to the concept of "Fate".
• The term Fey is a variant of Fay, from Faie, meaning ‘Fate’.
• A Faie is literally a spirit of Fate. Fairie or Fairy is the realm of the tapestry of Fate.
• Because the Fey can foretell the future in prophesies, there is also the sense the Fey can change reality by means of words.
• Thus, the Fey are personifications of magic words.
• The word "Fairie" literally means "magic", and is synonymous with the later term "magic" (from Magi).
• A Fairie creature means a "magical creature".
• I view the Fey as made out of magic itself.
• I view the immaterial Fey spirits as living constructs made out of arcane energy.
• I view both the Feywild and the Shadowfell as different "frequencies" sotospeak of Ether, and the Ethereal Plane as arcane energy.
• The Feywild is the aspect of the Ether that the Plane of Positivity energizes.
• The Shadowfell is the aspect of the Ether that the Plane of Negativity unravels.
• In ancient times, some Fey Eladrin chose to materialize into the Material Plane, magically taking on bodies of flesh and blood, whence Elf.
• Some times D&D describes the Feywild as "arcane", unnatural wizardy − other times as "primal", natural druidry.
• For me, the Feywild is unnatural, and is more about arcane magic.
• The main reason for the unnaturalism of the Feywild is its disconnect from the features of Material nature.
• The Shadowfell closely overlaps the Material, to the extent one can navigate the Material accurately despite the gloomier version of it.
• By contrast, the Feywild overlap warps extremely: time, distance, and even places, often lack a Material counterpart.
• Consequently, there is little or no link between a specific natural feature like a rock or a tree in the Material and a Fey spirit in the Feywild.
• For example, there is little feeling that a tree in this world is actually a specific Dryad in the spirit world.
• Thus, the Feywild works less well for a reallife animistic worldview, where each rock is a mind, and each tree is a mind.
• I personally use Psionic to represent any animistic traditions, in the sense rocks and trees exhibit mental influences forming communities.
• Animism is always about the Material world, and is never about somewhere else.
• The aspect of Psionics that focuses on the minds of the features of nature, rather than the minds of humanoids, is what Primal is.
• I am happy to focus on the Feywild as an unnatural realm of magic and a place of magically potential realities.
• The Eberron setting has an excellent version of the Feywild, corresponding to Thelanis.
• Thelanis focuses on the theme of fairytales, where like in a Twilight Zone, the stories that humans tell take on life of all their own.
• Thus the Feywild is literally made out of words and stories. Fey creatures are characters, who repeat a story.
• However, the Eladrin and a few other spirits have some autonomous reality to them, as tellers of tales.
• Eberron Thelanis lacks a sense of future timelines, in the sense of Fate, but it portrays well magic words becoming reality, in the sense of Fairie.
• In terms of adventure encounters, I emphasize magic.
• All Fey creatures are spellcasters, or similar. Fey are especially arcane, but out of curiosity about magic itself, might be divine or psionic.
• There are no Fey who have levels in a martial class, unless they learned them while in the Material Plane.
• I tend to run the Feywild as moreorless the Potterverse Wizard World. Everyone is different kinds of mages.
• The Fey culture revolves around the academic life of the magical schools.
• There are Fairy Courts, including the seasons, where magical power is social power.
• Different courts evolve different governmental structures, some are monarchy, some are democracy, but all are magical meritocracies.
• Plus I add courts for Norse Alfar in the sky, Scottish Sith in the glens, and English Shakespearean Fairy (who are mainly children with some teens).
• When Strixhaven arrives − cant wait! − I will probably add these colleges as courts within the Feywild.
I have other musings about the 5e Feywild. But this is probably plenty for now.
How do you make sense of the Feywild Plane in your campaigns?
What kind of themes do you run for Fey adventures? Do some of you play up the comical aspects of some fairytales, the alien aspects of severe ettiquette of some encounters with the Fair Folk, the things-are-never-quite-what-they-seem of some folktru encounters, or your own thing?
The first one is an adventure in the Plane of Feywild. The second one is from the Magic The Gathering multiverse, likely a setting. As a Potter-esque plane of wizard colleges, Strixhaven is pretty much how I have already been running the Feywild since 4e.
What exactly is Feywild?
4e and 5e have written a number of conflictive descriptions about the Feywild. The concept of the Feywild seems to still be evolving. I emphasize the themes that resonate with me. I make the Feywild my own.
• Feywild and Shadowfell are "echoes" of the Material World.
• Fey and Shadow are polar opposites of the Material. In some sense they are opposites of each other. But exactly how seems unclear.
• The Material Plane is matter.
• Inferably, the Fey and Shadow are both immaterial "spirits".
• Shadow spirits are something like ghosts. Fey spirits are ... this is one of the questions.
• We have a clearer concept of the Shadowfell, more familiar with the concept of ghosts, and maybe with Hel or Hades or Sheol.
• Shadowfell is something like memories about the dead.
• The realm of the dead is a gloomy place of rest. The dead mainly rest, but can be restless.
• The opposite of the dead in Shadowfell, is not the living people of the Material. But rather, the opposite of dead is Fey.
• For me, Shadowfell is about the past, and oppositely, the Feywild is about the future.
• The Shadows are the memories of yesteryear, slowly being forgotten within the oblivion.
• Oppositely, the Fey are oracles about future years to come, the possible timelines that clarify as their time approaches.
• The concept of timelines corresponds to the concept of "Fate".
• The term Fey is a variant of Fay, from Faie, meaning ‘Fate’.
• A Faie is literally a spirit of Fate. Fairie or Fairy is the realm of the tapestry of Fate.
• Because the Fey can foretell the future in prophesies, there is also the sense the Fey can change reality by means of words.
• Thus, the Fey are personifications of magic words.
• The word "Fairie" literally means "magic", and is synonymous with the later term "magic" (from Magi).
• A Fairie creature means a "magical creature".
• I view the Fey as made out of magic itself.
• I view the immaterial Fey spirits as living constructs made out of arcane energy.
• I view both the Feywild and the Shadowfell as different "frequencies" sotospeak of Ether, and the Ethereal Plane as arcane energy.
• The Feywild is the aspect of the Ether that the Plane of Positivity energizes.
• The Shadowfell is the aspect of the Ether that the Plane of Negativity unravels.
• In ancient times, some Fey Eladrin chose to materialize into the Material Plane, magically taking on bodies of flesh and blood, whence Elf.
• Some times D&D describes the Feywild as "arcane", unnatural wizardy − other times as "primal", natural druidry.
• For me, the Feywild is unnatural, and is more about arcane magic.
• The main reason for the unnaturalism of the Feywild is its disconnect from the features of Material nature.
• The Shadowfell closely overlaps the Material, to the extent one can navigate the Material accurately despite the gloomier version of it.
• By contrast, the Feywild overlap warps extremely: time, distance, and even places, often lack a Material counterpart.
• Consequently, there is little or no link between a specific natural feature like a rock or a tree in the Material and a Fey spirit in the Feywild.
• For example, there is little feeling that a tree in this world is actually a specific Dryad in the spirit world.
• Thus, the Feywild works less well for a reallife animistic worldview, where each rock is a mind, and each tree is a mind.
• I personally use Psionic to represent any animistic traditions, in the sense rocks and trees exhibit mental influences forming communities.
• Animism is always about the Material world, and is never about somewhere else.
• The aspect of Psionics that focuses on the minds of the features of nature, rather than the minds of humanoids, is what Primal is.
• I am happy to focus on the Feywild as an unnatural realm of magic and a place of magically potential realities.
• The Eberron setting has an excellent version of the Feywild, corresponding to Thelanis.
• Thelanis focuses on the theme of fairytales, where like in a Twilight Zone, the stories that humans tell take on life of all their own.
• Thus the Feywild is literally made out of words and stories. Fey creatures are characters, who repeat a story.
• However, the Eladrin and a few other spirits have some autonomous reality to them, as tellers of tales.
• Eberron Thelanis lacks a sense of future timelines, in the sense of Fate, but it portrays well magic words becoming reality, in the sense of Fairie.
• In terms of adventure encounters, I emphasize magic.
• All Fey creatures are spellcasters, or similar. Fey are especially arcane, but out of curiosity about magic itself, might be divine or psionic.
• There are no Fey who have levels in a martial class, unless they learned them while in the Material Plane.
• I tend to run the Feywild as moreorless the Potterverse Wizard World. Everyone is different kinds of mages.
• The Fey culture revolves around the academic life of the magical schools.
• There are Fairy Courts, including the seasons, where magical power is social power.
• Different courts evolve different governmental structures, some are monarchy, some are democracy, but all are magical meritocracies.
• Plus I add courts for Norse Alfar in the sky, Scottish Sith in the glens, and English Shakespearean Fairy (who are mainly children with some teens).
• When Strixhaven arrives − cant wait! − I will probably add these colleges as courts within the Feywild.
I have other musings about the 5e Feywild. But this is probably plenty for now.
How do you make sense of the Feywild Plane in your campaigns?
What kind of themes do you run for Fey adventures? Do some of you play up the comical aspects of some fairytales, the alien aspects of severe ettiquette of some encounters with the Fair Folk, the things-are-never-quite-what-they-seem of some folktru encounters, or your own thing?
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