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What exactly is the Great Modron March?


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Piratecat said:
Oh, sure. Ha ha. Go ahead, laugh at the crying DM.

Sniff.

Sorry, I just couldn't help it. We did something like that once. With the end boss of the campaign. He told us he had no quarrel with us or earth (StarGate campaign with d20Modern), and so we went away without fighting him.

Of course, he was overpowered by the Goa'Uld (or however you spell it) larva he wanted to dominate and then destroyed the earth 3 years later (I think the DM wanted to avenge his final battle).

And I have a list of things on how to annoy the DM (and another about how to annoy the players), which isn't meant serious. It mentions never falling for plot hooks (if you come upon the royal carriage where bandits just try to abduct the princess, don't save her. Go and help the raiders and split the profit. Or kill them and [do unspeakable things to] the princess, and then kidnap her yourself)
 

Psion said:
As I seem to recall, I was not the only person on the PSML who didn't twig to the GMM anothology. It have potential, but the execution was botched.

1) The adventures showed a very poor attempt at motivating the characters. For example, the early adventures make you hate the little buggers, and the later ones expect you to sympathise with them. (Pkitty's experience also doesn't surprise me.)

2) The levels for the final adventures were above the recommended starting levels for Dead Gods, which these events were a prelude to. And if it comes between running Dead Gods and... well, any other adventure, you run Dead Gods. ;)

I agree. Execution was lacking, the component adventures don't flow well together, and it is hard to convince the PCs that they should follow the march. "Figure out what is going on," is simply not a good enough reason to follow the March through its sillyness.

Additionally, a lot of the premise behind the individual adventures assumes an unrealistic level of stupidity on the part of the immortal powers living on the planes. For some reason none of them seem to actually remember that the March comes through every 289 years and they don't take any precautions to keep the path clear and keep confrontations between the Modrons and the natives to the minimum.

I thought the IDEA of the Great Modron March was cool, the actual execution however left much to be desired. The only really good thing about it was that Dead Gods was the follow on.

Tzarevitch
 

Steverooo said:
"Hey, P-Daddy? Why are the modrons marching?"

"Do you think we could find out?"
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Spoiler
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Orcus had risen from the dead after he was slain by the drow deity Kiaransalee (sp?). He had risen as an undead quasi-demon called Tenebrous. In that guise, he went to Pelion (Mithardir in 3.5e) the lowest layer of Arborea and learned to use the original words of destruction that could be used to unmake anything (The Last Word).

Tenebrous used the Last Word to slay Primus and took his place. He then sent the Modrons on an early March across the planes in hopes of finding a clue as to the location of his wand, which he needed to fully restore himself to life. In the end, the lawful nature of Mechanus and the Modrons forces Tenebrous out (after he finds the clue he was looking for) and one of the Secundi takes his place as the new Primus.

Tzarevitch
 

Psion said:
As I seem to recall, I was not the only person on the PSML who didn't twig to the GMM anothology. It have potential, but the execution was botched.

1) The adventures showed a very poor attempt at motivating the characters. For example, the early adventures make you hate the little buggers, and the later ones expect you to sympathise with them. (Pkitty's experience also doesn't surprise me.)

2) The levels for the final adventures were above the recommended starting levels for Dead Gods, which these events were a prelude to. And if it comes between running Dead Gods and... well, any other adventure, you run Dead Gods. ;)

It's not quite as bad as Four Doors to the Unknown as far as expected levels are concerned though. It's a series of 4 (or was it 5) adventures that must take place within a two months period of time. The first one is for beginning characters and the last one is for 10th level characters or so. :confused:
 

Piratecat said:
I'm fairly removed from canon, though; recently the last of the modrons made it back to Mechanus, and the entire race -- all 330 + million of them -- keeled over and died simultaneously. The PCs were in the middle of the capitol of Regulus at the time, and it was something of a shock. Now there's a rumor around that they caused the mass deaths. As you can imagine, they're wanted for questioning. :D
Oh sure, Kevin...now I can't do it, or I'm copying you, Jerk.

:p
 

PirateCat said:
Now there's a rumor around that they caused the mass deaths. As you can imagine, they're wanted for questioning. :D
Heh, reminds me of the good old Eversink days.
WizarDru said:
Oh sure, Kevin...now I can't do it, or I'm copying you, Jerk. :p
Well, you could have all the githyanki die instead. I'm sure no-one would accuse you of copying then.
 

Len said:
Heh, reminds me of the good old Eversink days.

Well, you could have all the githyanki die instead. I'm sure no-one would accuse you of copying then.
Actually, I had something....different...in mind for them. Which will soon be apparent. ;)
 

Tzarevitch said:
Additionally, a lot of the premise behind the individual adventures assumes an unrealistic level of stupidity on the part of the immortal powers living on the planes. For some reason none of them seem to actually remember that the March comes through every 289 years and they don't take any precautions to keep the path clear and keep confrontations between the Modrons and the natives to the minimum.
Uhm, the whole point is that the March has started more than a century too early. Everyone knows that the march comes through every 289 years and everyone takes precautions every 289 years. That doesn't help much when the modrons knock at your door only 120 years after the last time.
 


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