I would like to see feats that allow variant behaviour between implements to help further define the differences between them the same way weapons do.
For instance
* A feat that allows you to use a staff two handed, and in doing so, increase damage dice of implement powers used through it by 1
* A feat to allow a wand to use a ranged power without drawing Opp Att from ajacent oppoenents you have CA against
At the moment (aside from the wizard) it just feels like the different kinds of implements are just a means of restricting class combinations rather than there being any actual reason for there being different implement types (well, aside from different enchatments that is)
For instance
* A feat that allows you to use a staff two handed, and in doing so, increase damage dice of implement powers used through it by 1
* A feat to allow a wand to use a ranged power without drawing Opp Att from ajacent oppoenents you have CA against
At the moment (aside from the wizard) it just feels like the different kinds of implements are just a means of restricting class combinations rather than there being any actual reason for there being different implement types (well, aside from different enchatments that is)