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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="ZeshinX" data-source="post: 8058274" data-attributes="member: 6793656"><p>1) A skill proficiency system attached to level progression. By that I mean simply a means to gain proficiency with new skills and/or tools as one levels up (let the class dictate starting skill/tool prof pools, and those acquired via subclass remain the same...merely a means to learn more, and let them be player choice, not necessarily confined to class...but I'd be fine with restricting them to the class pool as well). I'm content with how skills otherwise function in application (though adding more skills to the game would be nice too).</p><p></p><p>2) A re-vamped Ranger class. The Revised Ranger would be a good chassis to build on, but would very much like to see a base class option to choose between spellcasting vs an option with a more martial leaning with options to select from (something akin to the battle master, but leaning toward terrain/battlefield manipulation, self augmentation that uses terrain or surroundings as opposed to inherent "more damage"....something that hints at how a guerilla warrior would fight, something like a sneak attack, but instead of damage apply conditions to targets...like hamstringing an opponent so slower movement, prevented from taking reactions, etc).</p><p></p><p>3) Psionics that isn't just spellcasting called Psionics (as Snarf said). Not necessarily a new magic subsystem per se, but something (see #4).</p><p></p><p>4) Completely optional variant class abilities (not so much as WotC has done, which are often the same thing with different triggering conditions), but honest to goodness different options that trade out one thing for something else (this could also be where psionics fit to avoid a dedicated psionic class...but psionic alternatives to base class abilities...so you can play a psionics-user, but no need to build a dedicated class...fits with the general design WotC was taking with psionics as well). Also seems like an interesting place to explore shared class features as an alternative to multiclassing (like a Fighter giving up Action Surge to gain Sneak Attack, etc).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8058274, member: 6793656"] 1) A skill proficiency system attached to level progression. By that I mean simply a means to gain proficiency with new skills and/or tools as one levels up (let the class dictate starting skill/tool prof pools, and those acquired via subclass remain the same...merely a means to learn more, and let them be player choice, not necessarily confined to class...but I'd be fine with restricting them to the class pool as well). I'm content with how skills otherwise function in application (though adding more skills to the game would be nice too). 2) A re-vamped Ranger class. The Revised Ranger would be a good chassis to build on, but would very much like to see a base class option to choose between spellcasting vs an option with a more martial leaning with options to select from (something akin to the battle master, but leaning toward terrain/battlefield manipulation, self augmentation that uses terrain or surroundings as opposed to inherent "more damage"....something that hints at how a guerilla warrior would fight, something like a sneak attack, but instead of damage apply conditions to targets...like hamstringing an opponent so slower movement, prevented from taking reactions, etc). 3) Psionics that isn't just spellcasting called Psionics (as Snarf said). Not necessarily a new magic subsystem per se, but something (see #4). 4) Completely optional variant class abilities (not so much as WotC has done, which are often the same thing with different triggering conditions), but honest to goodness different options that trade out one thing for something else (this could also be where psionics fit to avoid a dedicated psionic class...but psionic alternatives to base class abilities...so you can play a psionics-user, but no need to build a dedicated class...fits with the general design WotC was taking with psionics as well). Also seems like an interesting place to explore shared class features as an alternative to multiclassing (like a Fighter giving up Action Surge to gain Sneak Attack, etc). [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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