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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Azzy" data-source="post: 8058634" data-attributes="member: 6563"><p>All of these are great ideas. I'd also add:</p><ul> <li data-xf-list-type="ul">More options for tactical combat. While it's not something that I personally care about, it's something that's been brought up time and again and deserves being addressed for those that want it.</li> <li data-xf-list-type="ul">Range bands and other TotM-enhancing elements (like <a href="https://www.enworld.org/threads/what-features-should-a-advanced-5e-have.673832/post-8058250" target="_blank">Haldrik's post</a>, or SARN-FU).</li> <li data-xf-list-type="ul">Abstracted mass combat (like BECMI's Warmachine rules).</li> <li data-xf-list-type="ul">Domain rules (again, like in BECMI).</li> <li data-xf-list-type="ul">Codified skill challenge rules (like 4e).</li> <li data-xf-list-type="ul">A more detailed skill system with more skills and a built-in way to gain/improve skills/languages/tools as you level (like AD&D's NWP). It needs to keep the standard skill roll mechanic of 5e and fit with 5e's bounded accuray, however.</li> <li data-xf-list-type="ul">More weapons, armor, equipment (especially those of different cultures where weapon equivalency doesn't work).</li> <li data-xf-list-type="ul">If you really want to go nuts, a more detailed <em>Player's Option: Skills and Powers</em>-style class and race customization that allows you you to modify or build classes. I'm sure that isn't a realistic request, though.</li> <li data-xf-list-type="ul">More tools for the exploration and social pillars.</li> <li data-xf-list-type="ul">AD&D-style multiclassing/4e gestalt classes.</li> <li data-xf-list-type="ul">Leveling past 20th level up to 30th level (like in 2e and 4e).</li> <li data-xf-list-type="ul">More detailed magic item creation and magic item economy.</li> <li data-xf-list-type="ul">Rules for hirelings and henchmen.</li> <li data-xf-list-type="ul">Non-magic item crafting.</li> <li data-xf-list-type="ul">Better morale rules.</li> <li data-xf-list-type="ul">Anything else that helps emulate an earlier edition's styles of play better.</li> </ul><p>Of course these would need to be a-la-carte (especially as some of them serve contradictory purposes).</p><p></p><p>I wish you the best of luck on this project, Morrus. It looks like it could easily get out of hand.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8058634, member: 6563"] All of these are great ideas. I'd also add: [LIST] [*]More options for tactical combat. While it's not something that I personally care about, it's something that's been brought up time and again and deserves being addressed for those that want it. [*]Range bands and other TotM-enhancing elements (like [URL='https://www.enworld.org/threads/what-features-should-a-advanced-5e-have.673832/post-8058250']Haldrik's post[/URL], or SARN-FU). [*]Abstracted mass combat (like BECMI's Warmachine rules). [*]Domain rules (again, like in BECMI). [*]Codified skill challenge rules (like 4e). [*]A more detailed skill system with more skills and a built-in way to gain/improve skills/languages/tools as you level (like AD&D's NWP). It needs to keep the standard skill roll mechanic of 5e and fit with 5e's bounded accuray, however. [*]More weapons, armor, equipment (especially those of different cultures where weapon equivalency doesn't work). [*]If you really want to go nuts, a more detailed [I]Player's Option: Skills and Powers[/I]-style class and race customization that allows you you to modify or build classes. I'm sure that isn't a realistic request, though. [*]More tools for the exploration and social pillars. [*]AD&D-style multiclassing/4e gestalt classes. [*]Leveling past 20th level up to 30th level (like in 2e and 4e). [*]More detailed magic item creation and magic item economy. [*]Rules for hirelings and henchmen. [*]Non-magic item crafting. [*]Better morale rules. [*]Anything else that helps emulate an earlier edition's styles of play better. [/LIST] Of course these would need to be a-la-carte (especially as some of them serve contradictory purposes). I wish you the best of luck on this project, Morrus. It looks like it could easily get out of hand. [/QUOTE]
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[+] What features should a "Advanced 5E" have?
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