Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8058843" data-attributes="member: 12731"><p>Not sure Morrus' friend share my interests...</p><p></p><p>I should first say I'm envisioning an upgrade of 5E, not a supplementary toolset.</p><p></p><p>If I were to summarize a reply there wouldn't be any way around saying "more like 3E".</p><p></p><p>Not in the caster-martial balance or the insane NPC building workload, 5E is vastly superior in many (most!) areas. But in that there were many more ways a character could function in 3E. Most subclasses in 5E are just rehashing a skill proficiency there, advantage some check there. They always add breadth, never depth. Breadth meaning lost of new character concepts to play instead of your current character; depth meaning new subsystems that adds choice and variety to your current character.</p><p></p><p>From the player's viewpoint, what 5E lacks is more impactful decision points during all levels. Multi-classing helps a little, but isn't enough. Instead of just one major decision (subclass choice) there needs to be at least five, preferably ten (every other level). There's close to zero new mechanics subsystems since launch, and not very many to begin with.</p><p></p><p>You could retain broad compatibility with 5E while replacing advantage with a more granular system, re-adding back utility based magic pricing, and greatly upgrading the system's equivalent to a Monster Manual. The balance between melee and ranged characters probably need a tweak, too.</p><p></p><p>One advantage video game developers have is feedback data. If an ability isn't used enough in World of Warcraft, it gets a facelift or a rewrite. So take the 50% of abilities, feats and spells that are considered less effective and boost them, without touching the 50% that works reasonably well. This alone means a huge vitamin injection in that lots of formerly dismissed choices again become viable (to more players than those that don't care about efficiency).</p><p></p><p>Resist the urge to put a personal stamp on your edition. Don't add new stuff at the same time you're rebalancing the existing game!</p><p></p><p>As the DM I need much less out of an AD&D system than the players. Monsters designed with the actual abilities of player characters in mind. Utility-based magic pricing. These are the two big ones, and I've mentioned those already.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8058843, member: 12731"] Not sure Morrus' friend share my interests... I should first say I'm envisioning an upgrade of 5E, not a supplementary toolset. If I were to summarize a reply there wouldn't be any way around saying "more like 3E". Not in the caster-martial balance or the insane NPC building workload, 5E is vastly superior in many (most!) areas. But in that there were many more ways a character could function in 3E. Most subclasses in 5E are just rehashing a skill proficiency there, advantage some check there. They always add breadth, never depth. Breadth meaning lost of new character concepts to play instead of your current character; depth meaning new subsystems that adds choice and variety to your current character. From the player's viewpoint, what 5E lacks is more impactful decision points during all levels. Multi-classing helps a little, but isn't enough. Instead of just one major decision (subclass choice) there needs to be at least five, preferably ten (every other level). There's close to zero new mechanics subsystems since launch, and not very many to begin with. You could retain broad compatibility with 5E while replacing advantage with a more granular system, re-adding back utility based magic pricing, and greatly upgrading the system's equivalent to a Monster Manual. The balance between melee and ranged characters probably need a tweak, too. One advantage video game developers have is feedback data. If an ability isn't used enough in World of Warcraft, it gets a facelift or a rewrite. So take the 50% of abilities, feats and spells that are considered less effective and boost them, without touching the 50% that works reasonably well. This alone means a huge vitamin injection in that lots of formerly dismissed choices again become viable (to more players than those that don't care about efficiency). Resist the urge to put a personal stamp on your edition. Don't add new stuff at the same time you're rebalancing the existing game! As the DM I need much less out of an AD&D system than the players. Monsters designed with the actual abilities of player characters in mind. Utility-based magic pricing. These are the two big ones, and I've mentioned those already. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
Top