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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Haldrik" data-source="post: 8059061" data-attributes="member: 6694221"><p>I prefer something like 13A. But. Make it Background indirectly rather than the Species directly.</p><p></p><p>Each species comes with a set of Backgrounds that characterize the various cultural institutions that are prominent within the culture.</p><p></p><p>Each Background comes with a choice of one or two ability improvements. For example, I associate the Longsword with the High Elf. So there is one background for High Elf Sword Dancer military unit, with the option of Dexterity improvement, and gaining the ability to wield the longsword as a finesse weapon. Meanwhile, there is a separate Fey Knight military unit, known among both High Elf and Eladrin Elf, with the option of Intelligence improvement or Charisma improvement, and the ability to use Intelligence or Charisma to attack with the longsword, instead of Strength, and the ability to use the longsword as a spellcasting focus.</p><p></p><p>In short, it is the Backgrounds that grant the ability improvement. The Backgrounds define a culture of a species.</p><p></p><p>In this way, any species can gain any ability depending on choice of background and class. At the same time, it is still possible for "typical" members of a species to tend toward certain abilities because of the prominent backgrounds that they are more likely to come from.</p><p></p><p>Meanwhile the species itself becomes more diverse and fluid. For example, even if most Orcs are Tough (Strength and Constitution and heavy build), the member of a chieftain family or a religious family might have Intelligence, Wisdom, or Charisma to choose from for these Orc backgrounds.</p><p></p><p>If a species has more than one distinctive culture, then there are separate sets of cultural backgrounds.</p><p></p><p>The background focuses on the specific "job" within the culture, so avoids problems of racist generalizations.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8059061, member: 6694221"] I prefer something like 13A. But. Make it Background indirectly rather than the Species directly. Each species comes with a set of Backgrounds that characterize the various cultural institutions that are prominent within the culture. Each Background comes with a choice of one or two ability improvements. For example, I associate the Longsword with the High Elf. So there is one background for High Elf Sword Dancer military unit, with the option of Dexterity improvement, and gaining the ability to wield the longsword as a finesse weapon. Meanwhile, there is a separate Fey Knight military unit, known among both High Elf and Eladrin Elf, with the option of Intelligence improvement or Charisma improvement, and the ability to use Intelligence or Charisma to attack with the longsword, instead of Strength, and the ability to use the longsword as a spellcasting focus. In short, it is the Backgrounds that grant the ability improvement. The Backgrounds define a culture of a species. In this way, any species can gain any ability depending on choice of background and class. At the same time, it is still possible for "typical" members of a species to tend toward certain abilities because of the prominent backgrounds that they are more likely to come from. Meanwhile the species itself becomes more diverse and fluid. For example, even if most Orcs are Tough (Strength and Constitution and heavy build), the member of a chieftain family or a religious family might have Intelligence, Wisdom, or Charisma to choose from for these Orc backgrounds. If a species has more than one distinctive culture, then there are separate sets of cultural backgrounds. The background focuses on the specific "job" within the culture, so avoids problems of racist generalizations. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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