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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="schneeland" data-source="post: 8059446" data-attributes="member: 6900337"><p>Like [USER=12731]@CapnZapp[/USER] said on page 5, one main thing I would be looking for is meaningful choices for level-ups, at least for each tier of play (which would, as a result, require some extensions of the range of mechanics players have access to at certain points in the progression).</p><p></p><p>Other than that:</p><ul> <li data-xf-list-type="ul">One key thing would be a more nuanced skill system than the one that 5e has (we don't need to go all the way back to 3e, but the 5e system doesn't cut the deal for me)</li> <li data-xf-list-type="ul">Similarly, a good system with more nuance to situational modifiers (again, no need to go back fully to 3e, but more fine-grained than advantage/disadvantage)</li> <li data-xf-list-type="ul">Somewhat extended rules for investigative and social scenarios as well as exploration</li> <li data-xf-list-type="ul">Options for a low(er) fantasy version of play</li> </ul><p>Regarding compatibility, strict adherence to 5e compatibility would not be required for me. It just needs to be easy enough to convert stuff.</p><p></p><p>Also, don't be afraid to throw out stuff. The main reason for me would be more meaningful choices, not a plethora of options of which 90% are redundant or crap (I'm looking at you, plethora of 3e books).</p><p>I personally would welcome a revision of abilities, but I get that for some people it's important that we stay with the classic 6.</p><p></p><p>Finally, as someone already mentioned in the beginning, I would love to see better structure and a more concise text.</p></blockquote><p></p>
[QUOTE="schneeland, post: 8059446, member: 6900337"] Like [USER=12731]@CapnZapp[/USER] said on page 5, one main thing I would be looking for is meaningful choices for level-ups, at least for each tier of play (which would, as a result, require some extensions of the range of mechanics players have access to at certain points in the progression). Other than that: [LIST] [*]One key thing would be a more nuanced skill system than the one that 5e has (we don't need to go all the way back to 3e, but the 5e system doesn't cut the deal for me) [*]Similarly, a good system with more nuance to situational modifiers (again, no need to go back fully to 3e, but more fine-grained than advantage/disadvantage) [*]Somewhat extended rules for investigative and social scenarios as well as exploration [*]Options for a low(er) fantasy version of play [/LIST] Regarding compatibility, strict adherence to 5e compatibility would not be required for me. It just needs to be easy enough to convert stuff. Also, don't be afraid to throw out stuff. The main reason for me would be more meaningful choices, not a plethora of options of which 90% are redundant or crap (I'm looking at you, plethora of 3e books). I personally would welcome a revision of abilities, but I get that for some people it's important that we stay with the classic 6. Finally, as someone already mentioned in the beginning, I would love to see better structure and a more concise text. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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