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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8059881" data-attributes="member: 6871653"><p>For actual content, </p><p></p><p>- My most wanted thing would be more mundane classes and archtypes, ala AiME. Having all classes be inherently magical makes it hard to play theme differing from high magic heroics.</p><p></p><p>- I'd like to have a unified attack/defense sequence in 5e like in 4e, where all attacks and spells were made against a Defense or in 3e where all spells were resisted by a Saving Throw. Having both is confusing and adds nothing.</p><p></p><p>- I'd also like to have more classes be at-will or resource less like the rogue OR have all class operate on the same recovery mechanics. Have them all be reset on long rest or short rest. </p><p></p><p>- I'd would appreciate a reforged monk less based on kung-fu movies and more on fighting-sages from different origins.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8059881, member: 6871653"] For actual content, - My most wanted thing would be more mundane classes and archtypes, ala AiME. Having all classes be inherently magical makes it hard to play theme differing from high magic heroics. - I'd like to have a unified attack/defense sequence in 5e like in 4e, where all attacks and spells were made against a Defense or in 3e where all spells were resisted by a Saving Throw. Having both is confusing and adds nothing. - I'd also like to have more classes be at-will or resource less like the rogue OR have all class operate on the same recovery mechanics. Have them all be reset on long rest or short rest. - I'd would appreciate a reforged monk less based on kung-fu movies and more on fighting-sages from different origins. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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